steelphase
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f948bf0d1b
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Add Mod.Common Graphics
Moved Graphics to Mod.Common
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2014-09-21 01:34:35 -04:00 |
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Matthias Mailänder
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611c803a3a
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don't display idle overlays during actor transformations
fixes #6018
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2014-08-03 15:02:30 +02:00 |
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Paul Chote
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7c434507f1
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Add support for idle overlays in actor previews.
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2014-08-03 22:23:49 +12:00 |
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Matthias Mailänder
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6097b3eb19
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document the various overlay and animation change traits
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2014-07-03 09:50:10 +02:00 |
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RoosterDragon
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22abf9b4c4
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Remove and sort usings.
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2014-06-18 21:43:35 +01:00 |
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ScottNZ
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dbffce81a6
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Remove unused usings
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2014-06-15 22:16:40 +12:00 |
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Paul Chote
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46a7c9c469
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Add custom palette support to With*Overlay.
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2014-05-23 00:37:20 +12:00 |
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Paul Chote
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4aa7376994
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Add wrappers for RenderSprites anims dictionary.
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2014-05-22 23:35:10 +12:00 |
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Pavlos Touboulidis
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b560268495
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Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
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2014-05-17 14:33:16 +03:00 |
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Matthias Mailänder
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01a3162725
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allow animations to pause on low power
closes #2949
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2014-04-20 14:47:53 +02:00 |
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Matthias Mailänder
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9d02118e51
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don't rotate the radar dish when it is powered down
closes #3755
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2014-04-20 13:30:22 +02:00 |
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Matthias Mailänder
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1c04c6608f
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don't render the idle overlay during selling
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2013-08-17 23:47:14 +02:00 |
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Matthias Mailänder
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94c3090528
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require body orientation for idle overlays
and don't wait for BuildingComplete to generalize for units
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2013-08-13 23:51:31 +02:00 |
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Matthias Mailänder
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c0be16cde3
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don't display the overlay before the building is completed
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2013-08-13 17:00:59 +02:00 |
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Matthias Mailänder
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cb4e4d7bd9
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added idle render overlays for d2k and ts buildings
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2013-08-13 16:14:13 +02:00 |
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