Commit Graph

292 Commits

Author SHA1 Message Date
Chris Forbes
f406504147 add render_flip to perf history 2011-05-22 20:38:59 +12:00
Chris Forbes
fe392bd42d add render_widgets to perf history 2011-05-22 20:38:58 +12:00
Chris Forbes
cd756885a6 remove MasterServerQuery in favour of ServerList 2011-05-22 18:41:33 +12:00
Paul Chote
8eb4e663d2 Fix obsolete Game.Disconnect() 2011-05-22 18:41:31 +12:00
Paul Chote
9f17afe289 Fix racing ticks at gamestart 2011-05-22 18:41:28 +12:00
Paul Chote
e1c8658fdc Fonts are now defined in mod.yaml 2011-05-21 17:26:18 +12:00
Paul Chote
ab423fbe8c Mark some bits obsolete 2011-05-21 17:26:18 +12:00
Paul Chote
1526b6ff37 Make Game.LoadWidget / Widget.LoadWidget consistent. 2011-05-21 17:26:16 +12:00
Paul Chote
21267688b0 Split the colorpicker logic into its own handler. Game.LoadWidget no longer adds the loaded widget to the RootWidget. 2011-05-21 17:26:16 +12:00
Paul Chote
529ed51034 Nit: use ServerSettings to pass info to the server 2011-05-21 17:26:16 +12:00
Paul Chote
f4ea4c5daa Add a WidgetArgs type to work around gmcs not understanding lambda -> Action -> object. 2011-05-21 17:26:16 +12:00
Paul Chote
603379aa96 Fix nits 2011-05-21 17:26:16 +12:00
Paul Chote
5fffc9d816 Don't tell the master server about local servers 2011-05-21 17:26:16 +12:00
Paul Chote
00f0773dc1 Clear state correctly on mod transition 2011-05-21 17:26:15 +12:00
Paul Chote
814845730f Work around a race condition with local servers. 2011-05-21 17:26:14 +12:00
Paul Chote
33a4f5e29e Support loopback servers for solo play 2011-05-21 17:26:14 +12:00
Paul Chote
3d347848f3 Remove another hardcoded widget reference and prepare for saner init code. 2011-05-21 17:25:45 +12:00
Paul Chote
d95138b600 Use the same mechanism for loading ingame and shellmap ui. 2011-05-21 17:25:45 +12:00
Paul Chote
5c59f7703d Reimplement connecting / connection failed dialogs. 2011-05-21 17:25:43 +12:00
Paul Chote
6cb0cb7d0e Can now start a game and disconnect from lobby without triggering a reload.
It is now possible to crash the game by starting a new server before the previous one has had time to timeout and release the port binding (the previous loadscreen pause meant this was always hidden).
2011-05-21 16:27:37 +12:00
Paul Chote
a3b430c24a Remove engine references to MAINMENU_BG. Don't push the menu background onto the window list. Crashes whenever a delegate tries to open MAINMENU_BG. 2011-05-21 16:27:37 +12:00
Matthew Bowra-Dean
20458fc552 Move Platform.cs to OpenRA.FileFormats, fix #765. 2011-05-21 11:35:04 +12:00
Matthew Bowra-Dean
608126483e Fix #789 2011-05-21 11:34:59 +12:00
Paul Chote
4efebcd6b2 Save packages to the support dir by default, but continue to support mods/*/packages 2011-05-04 20:24:03 +12:00
Chris Forbes
eb3f4ef21d remove random Application.DoEvents() from Game.cs 2011-04-30 14:31:02 +12:00
Chris Forbes
279413f05b dont crash on disconnect from lobby 2011-04-30 11:14:25 +12:00
Chris Forbes
c7ee613ca0 add trait query report on disconnect 2011-04-22 11:12:50 +12:45
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Chris Forbes
fbc7200472 fix #572 crash when switching mods while playing music 2011-03-08 20:24:52 +13:00
Chris Forbes
85fe83d608 ignore reservations being collected in worlds other than the one the OM is attached to. 2011-03-05 11:09:56 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
7332c5a6df Fix editor conversion 2011-02-11 21:50:10 +13:00
Chris Forbes
d3ddefbaa3 add ActionQueue, rather than leaving random variables lying around in Game.cs 2011-01-27 21:46:36 +13:00
Paul Chote
492c025844 Load last mod on startup. 2011-01-27 20:50:04 +13:00
Paul Chote
1bdadb6631 Clear widgets on mod change 2011-01-27 20:50:03 +13:00
Paul Chote
c93bdf73aa Have a single utility app per platform. Route zip extraction and ra package install to the .net utility app under osx. 2011-01-27 20:50:02 +13:00
Paul Chote
a3f26cec46 Fix sound after mod switching. 2011-01-27 20:50:02 +13:00
Paul Chote
aa319ee403 Begin refactoring utility process launching. 2011-01-27 20:50:02 +13:00
Paul Chote
11aab8705e Display the selector in all menus. Fix information leakage from previous mod. 2011-01-27 20:50:01 +13:00
Paul Chote
f44903b50f Support ingame mod switching. 2011-01-27 20:50:01 +13:00
Paul Chote
792c82c2d4 Automatically extract packages. Fix ra. 2011-01-27 20:50:01 +13:00
Paul Chote
421058866d Better install menu and package downloading. 2011-01-27 20:50:01 +13:00
Paul Chote
42a5b0a993 Fix the hyperspeed shellmap by setting the initial tick time *after* we're done loading. 2011-01-27 20:50:00 +13:00
Paul Chote
6a90f00298 Start tidying things up 2011-01-27 20:50:00 +13:00
Paul Chote
908a927929 Add "Install from web" "Install from CD" and "Quit" buttons to the install menu. "From CD" prompts a system file picker (osx only). 2011-01-27 20:50:00 +13:00
Paul Chote
6c14b78b7c Load the game into an intermediate state where RAInitDelegate can install packages, etc (an even bigger hack). 2011-01-27 20:50:00 +13:00
Paul Chote
6776d6f906 Load the main menu without loading mixes or creating a shellmap world. A giant hack. 2011-01-27 20:50:00 +13:00
Paul Chote
108b90f192 Allow the ra/cnc package dir to be overridden at launch-time. 2011-01-27 20:50:00 +13:00
Paul Chote
481cc7807b Don't require a WorldRenderer to draw non-world-rendering widgets. 2011-01-19 20:41:32 +13:00
alzeih
5c343caeaf Mod version validation
- Game.CurrentMods property to query the current mods when no orderManager accessible
- Server sends mod versions to master server on ping
- Client sends mod versions on handshake response
- Validate match on server side of handshake, not client side
2011-01-08 16:00:29 +13:00