Scott_NZ
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f648223c39
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Improve the deploy routine so that baseCenter is still set even if the mcv is a fact
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2012-08-16 21:47:06 +12:00 |
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Scott_NZ
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583c3f9a64
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Produce dogs, adjust allied building positions
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2012-08-16 21:47:05 +12:00 |
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Scott_NZ
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32a37d8c0f
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Stop the hacky AI unpacking the fact into a mcv if it starts with a fact instead of a mcv
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2012-08-16 21:47:03 +12:00 |
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James Dunne
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b59a0e8c0d
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Fixed harvesters for AI to search the entire map when no more resources nearby.
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2012-06-24 20:26:01 -05:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Matthias Mailänder
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5ab5bc9f7c
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removed need to define Harvester/BaseBuildingUnit manually
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2012-05-28 23:36:46 +02:00 |
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Matthias Mailänder
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4984d07960
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made HackyAI more flexible for Dune 2000 mod
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2012-05-28 10:36:17 +02:00 |
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earthpig
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a544bc966b
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#2048 fixed: make AI behavior more varied
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2012-04-29 19:15:55 +12:00 |
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Raymond Martineau
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bf222425fc
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Fix bug #1271
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2011-11-25 17:49:05 +13:00 |
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Chris Forbes
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0edda0fb31
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make bot building repair controllable via yaml
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2011-11-01 22:00:28 +13:00 |
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Raymond Martineau
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72c6a428c9
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Fix exception, requiring usage of IComparable
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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986bf039fa
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remove HackyAI -> MPStartLocations dep; implement aggro as per alzeih's old patch
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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4dc3013cd0
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slight tidy to HackyAI
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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58cae272c6
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push unit queues for HackyAI out to yaml
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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1df9003fec
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fixed #1169 - bot rallypoint debug changed to BotDebug()
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2011-11-01 22:00:20 +13:00 |
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Chris Forbes
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268f06caf0
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use actor type string rather than ProductionItem in ChooseBuildLocation
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2011-10-31 09:10:01 +13:00 |
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Chris Forbes
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3a5cce1f1f
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Split HackyAI.BaseBuilder into its own file; Move hackyAI components into OpenRA.Mods.RA.AI namespace and dir
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2011-10-31 09:10:01 +13:00 |
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