Matthias Mailänder
40ac4d52a2
remove executable bits from map.yaml files
2013-04-13 18:00:29 +02:00
Matthias Mailänder
7921bed1d7
remove duplicate SHP
2013-04-13 17:57:35 +02:00
Matthias Mailänder
e83f80d6be
Merge pull request #3030 from Mailaender/shellmap-polish
...
Removed some annoyances from the RA temperat shellmap
2013-04-12 01:18:47 -07:00
Scott_NZ
e8ad630e9d
Add unit production and other buildings to desert shellmap
2013-04-12 19:32:43 +12:00
Scott_NZ
f931706664
Rework centre of desert shellmap. Adjust unit balancing.
2013-04-12 18:24:59 +12:00
Scott_NZ
c3ec29a14c
More shellmap polish. Add another badger paradrop
2013-04-11 02:27:09 +12:00
Matthias Mailänder
821fe02fde
polish the temperat shellmap a little
...
- silence the gun sound a bit
- remove the flickering mig
2013-04-10 15:53:57 +02:00
Scott_NZ
6fb6aba9fc
Add chinook reinforcements to Desert Shellmap
2013-04-10 19:29:37 +12:00
Scott_NZ
9377a02a6a
Add some more Desert Shellmap detail/polish
2013-04-10 19:29:37 +12:00
Scott_NZ
5ff317a6b1
Shellmap polish
2013-04-09 16:58:24 +12:00
Scott_NZ
7436fd1613
Adjust medium tank spawn location
2013-04-09 16:58:24 +12:00
Scott_NZ
92efc64602
Add some awesome things to the new shellmap like Chronosphere/Iron Curtain usage and auto unloading of cargo
2013-04-09 16:58:24 +12:00
Scott_NZ
455dd98eec
Add general attack code to shellmap
2013-04-09 16:58:23 +12:00
Scott_NZ
30ae1186d8
Stirred up the Shellmap water because Fix Open Areas doesn't work for desert water apparently
2013-04-09 16:58:23 +12:00
Scott_NZ
cd9a264f01
Shellmap: Add beginning paradrop and Tanya
2013-04-09 16:58:23 +12:00
Scott_NZ
a897c256c8
Shellmap: Add more Soviet buildings and improve paradrop
2013-04-09 16:58:23 +12:00
Scott_NZ
1e45a9899b
Shellmap: Add Viewport movement, coastal attacks and so forth
2013-04-09 16:58:23 +12:00
Scott_NZ
3a66cd75b4
Add Desert Shellmap
2013-04-09 16:58:22 +12:00
Matthias Mailänder
5ba899088c
fix empty camo pillboxes in shellmap
2013-04-08 19:15:59 +02:00
Matthias Mailänder
dbc9ae4fe0
Fixed missing cliff in bombardment islands
...
Missing cliff inserted into RA map bombardment islands.
2013-04-06 13:58:37 +02:00
Paul Chote
be250bca76
Rewrite ThrowsParticle using world coordinates.
...
The old dynamics were crazy, so this implements
a simpler model using a cubic lerp.
2013-04-01 12:59:49 +13:00
Paul Chote
7c816f75d2
Convert ra turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Matthias Mailänder
039589c739
let the soviets in allies04 not furiously attack mother nature
...
regression due to trees being destructible now
2013-03-26 23:40:03 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
290310fbe8
Added Mission Survival01 mission
2013-03-10 07:28:21 +01:00
Matthias Mailänder
49cfa21ddb
separate spy disguise and infiltrate
...
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Scott_NZ
817e6f1ec1
Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them
2013-02-27 17:57:53 +13:00
Scott_NZ
1438030e82
Add mood haze effect for Allies 04
2013-02-26 00:10:03 +13:00
Scott_NZ
e57de0ebce
Allies 02 code maintenance. Add FreeActorInit so free harvesters with procs can be disabled etc
2013-02-25 21:24:17 +13:00
Scott_NZ
cdd09ea24f
Finish early version of Monster Tank Madness
2013-02-09 12:19:40 +13:00
Scott_NZ
1ecdbc1d90
Fix spyvoice/reveal range for truk.hijackable in Allies 04
2013-02-09 12:19:40 +13:00
Scott_NZ
03f03ff501
More MonsterTankMadness work. Add routines for super tanks, civilian evacuees, proving grounds camera, base transfer, Demitri extraction
2013-02-09 12:19:40 +13:00
Scott_NZ
9013e8376c
Start work on Monster Tank Madness mission
2013-02-09 12:19:40 +13:00
Scott_NZ
6bbd54ab93
Put e1 inside the soviet 01 classic pillboxes. Add check for mission complete
2013-02-09 12:19:39 +13:00
Scott_NZ
4163f1d6b0
Clean up Allies 04 yaml. Adjust hero spy reveal range from 5 to 6. Add TRUK as buildable unit
2013-02-03 14:27:43 +13:00
Scott_NZ
ea716200a7
Allies 04: Fix multiple waves of spies being able to infiltrate the lab
2013-02-03 14:27:43 +13:00
Scott_NZ
8a796416a4
Remove AutoTargetIgnore for stek after Einstein is freed
2013-01-28 00:33:09 +13:00
Scott_NZ
691e6cf9e8
Have the Soviets build infantry after Einstein is found. Remove jeep cargo limit
2013-01-28 00:33:08 +13:00
Scott_NZ
0b65735d86
Make the LSTs unbuildable
2013-01-28 00:33:07 +13:00
Scott_NZ
44215ae6f1
Add new trait interface INotifyTransformed and use it in Allies 04 to make the transport remove its cargo capacity after it unloads its passengers
2013-01-28 00:33:07 +13:00
Scott_NZ
fba5b80980
Allies 04: Add more town stuff. Remove leftover hind stuff. Only have patrol 3 on hard difficulty
2013-01-28 00:33:07 +13:00
Scott_NZ
693a622322
Fix Soviets not attacking town properly. Remove hind patrol.
2013-01-28 00:33:07 +13:00
Scott_NZ
1d40858f70
Have the Soviets attack the town in Allies 04
2013-01-28 00:33:06 +13:00
Scott_NZ
5188529ff6
Allies 04: Adjust one of the patrol routes
2013-01-28 00:33:06 +13:00
Scott_NZ
2079db79f7
Allies 04: Hack in a fix to stop player hero spies infiltrating buildings they shouldn't
2013-01-28 00:33:05 +13:00
Scott_NZ
d73eec068f
Fix some bad Allies 01 bounty yaml
2013-01-28 00:33:05 +13:00
Scott_NZ
32830da3c2
Remove bounties from things in Allies 01
2013-01-28 00:33:05 +13:00
Scott_NZ
a968d296bb
Remove v01.sniper from Allies 04
2013-01-28 00:33:04 +13:00
Scott_NZ
63241dbf69
Allies 04. Make the v01.sniper trivial so players can ignore it.
2013-01-28 00:33:03 +13:00