Commit Graph

323 Commits

Author SHA1 Message Date
Matthias Mailänder
40ac4d52a2 remove executable bits from map.yaml files 2013-04-13 18:00:29 +02:00
Matthias Mailänder
7921bed1d7 remove duplicate SHP 2013-04-13 17:57:35 +02:00
Matthias Mailänder
e83f80d6be Merge pull request #3030 from Mailaender/shellmap-polish
Removed some annoyances from the RA temperat shellmap
2013-04-12 01:18:47 -07:00
Scott_NZ
e8ad630e9d Add unit production and other buildings to desert shellmap 2013-04-12 19:32:43 +12:00
Scott_NZ
f931706664 Rework centre of desert shellmap. Adjust unit balancing. 2013-04-12 18:24:59 +12:00
Scott_NZ
c3ec29a14c More shellmap polish. Add another badger paradrop 2013-04-11 02:27:09 +12:00
Matthias Mailänder
821fe02fde polish the temperat shellmap a little
- silence the gun sound a bit
- remove the flickering mig
2013-04-10 15:53:57 +02:00
Scott_NZ
6fb6aba9fc Add chinook reinforcements to Desert Shellmap 2013-04-10 19:29:37 +12:00
Scott_NZ
9377a02a6a Add some more Desert Shellmap detail/polish 2013-04-10 19:29:37 +12:00
Scott_NZ
5ff317a6b1 Shellmap polish 2013-04-09 16:58:24 +12:00
Scott_NZ
7436fd1613 Adjust medium tank spawn location 2013-04-09 16:58:24 +12:00
Scott_NZ
92efc64602 Add some awesome things to the new shellmap like Chronosphere/Iron Curtain usage and auto unloading of cargo 2013-04-09 16:58:24 +12:00
Scott_NZ
455dd98eec Add general attack code to shellmap 2013-04-09 16:58:23 +12:00
Scott_NZ
30ae1186d8 Stirred up the Shellmap water because Fix Open Areas doesn't work for desert water apparently 2013-04-09 16:58:23 +12:00
Scott_NZ
cd9a264f01 Shellmap: Add beginning paradrop and Tanya 2013-04-09 16:58:23 +12:00
Scott_NZ
a897c256c8 Shellmap: Add more Soviet buildings and improve paradrop 2013-04-09 16:58:23 +12:00
Scott_NZ
1e45a9899b Shellmap: Add Viewport movement, coastal attacks and so forth 2013-04-09 16:58:23 +12:00
Scott_NZ
3a66cd75b4 Add Desert Shellmap 2013-04-09 16:58:22 +12:00
Matthias Mailänder
5ba899088c fix empty camo pillboxes in shellmap 2013-04-08 19:15:59 +02:00
Matthias Mailänder
dbc9ae4fe0 Fixed missing cliff in bombardment islands
Missing cliff inserted into RA map bombardment islands.
2013-04-06 13:58:37 +02:00
Paul Chote
be250bca76 Rewrite ThrowsParticle using world coordinates.
The old dynamics were crazy, so this implements
a simpler model using a cubic lerp.
2013-04-01 12:59:49 +13:00
Paul Chote
7c816f75d2 Convert ra turrets/weapons to world coordinates. 2013-03-29 21:44:04 +13:00
Paul Chote
27d852a425 Rename legacy offset coordinates on Turrets and Armaments. 2013-03-29 20:39:27 +13:00
Matthias Mailänder
039589c739 let the soviets in allies04 not furiously attack mother nature
regression due to trees being destructible now
2013-03-26 23:40:03 +01:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
290310fbe8 Added Mission Survival01 mission 2013-03-10 07:28:21 +01:00
Matthias Mailänder
49cfa21ddb separate spy disguise and infiltrate
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Scott_NZ
817e6f1ec1 Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them 2013-02-27 17:57:53 +13:00
Scott_NZ
1438030e82 Add mood haze effect for Allies 04 2013-02-26 00:10:03 +13:00
Scott_NZ
e57de0ebce Allies 02 code maintenance. Add FreeActorInit so free harvesters with procs can be disabled etc 2013-02-25 21:24:17 +13:00
Scott_NZ
cdd09ea24f Finish early version of Monster Tank Madness 2013-02-09 12:19:40 +13:00
Scott_NZ
1ecdbc1d90 Fix spyvoice/reveal range for truk.hijackable in Allies 04 2013-02-09 12:19:40 +13:00
Scott_NZ
03f03ff501 More MonsterTankMadness work. Add routines for super tanks, civilian evacuees, proving grounds camera, base transfer, Demitri extraction 2013-02-09 12:19:40 +13:00
Scott_NZ
9013e8376c Start work on Monster Tank Madness mission 2013-02-09 12:19:40 +13:00
Scott_NZ
6bbd54ab93 Put e1 inside the soviet 01 classic pillboxes. Add check for mission complete 2013-02-09 12:19:39 +13:00
Scott_NZ
4163f1d6b0 Clean up Allies 04 yaml. Adjust hero spy reveal range from 5 to 6. Add TRUK as buildable unit 2013-02-03 14:27:43 +13:00
Scott_NZ
ea716200a7 Allies 04: Fix multiple waves of spies being able to infiltrate the lab 2013-02-03 14:27:43 +13:00
Scott_NZ
8a796416a4 Remove AutoTargetIgnore for stek after Einstein is freed 2013-01-28 00:33:09 +13:00
Scott_NZ
691e6cf9e8 Have the Soviets build infantry after Einstein is found. Remove jeep cargo limit 2013-01-28 00:33:08 +13:00
Scott_NZ
0b65735d86 Make the LSTs unbuildable 2013-01-28 00:33:07 +13:00
Scott_NZ
44215ae6f1 Add new trait interface INotifyTransformed and use it in Allies 04 to make the transport remove its cargo capacity after it unloads its passengers 2013-01-28 00:33:07 +13:00
Scott_NZ
fba5b80980 Allies 04: Add more town stuff. Remove leftover hind stuff. Only have patrol 3 on hard difficulty 2013-01-28 00:33:07 +13:00
Scott_NZ
693a622322 Fix Soviets not attacking town properly. Remove hind patrol. 2013-01-28 00:33:07 +13:00
Scott_NZ
1d40858f70 Have the Soviets attack the town in Allies 04 2013-01-28 00:33:06 +13:00
Scott_NZ
5188529ff6 Allies 04: Adjust one of the patrol routes 2013-01-28 00:33:06 +13:00
Scott_NZ
2079db79f7 Allies 04: Hack in a fix to stop player hero spies infiltrating buildings they shouldn't 2013-01-28 00:33:05 +13:00
Scott_NZ
d73eec068f Fix some bad Allies 01 bounty yaml 2013-01-28 00:33:05 +13:00
Scott_NZ
32830da3c2 Remove bounties from things in Allies 01 2013-01-28 00:33:05 +13:00
Scott_NZ
a968d296bb Remove v01.sniper from Allies 04 2013-01-28 00:33:04 +13:00
Scott_NZ
63241dbf69 Allies 04. Make the v01.sniper trivial so players can ignore it. 2013-01-28 00:33:03 +13:00