Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
2,416 Commits 1 Branch 0 Tags
f7e2f414c07fdc79ed59e16549a550fda2122024
Commit Graph

10 Commits

Author SHA1 Message Date
Paul Chote
f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images. 2010-04-09 14:50:44 +12:00
Chris Forbes
411b73a75e settings menu w/ working debug options 2010-03-23 07:39:52 +13:00
alzeih
4ca3f58f1c PerfText now an option 2010-03-18 23:26:57 +13:00
Chris Forbes
2dde4eff07 eradicate dumb UserSettings stuff that causes desyncs 2010-03-16 20:14:57 +13:00
Chris Forbes
845bbf0f39 allow custom masterserver URL 2010-03-15 15:49:42 +13:00
Chris Forbes
fd23407792 add ability to suppress masterserver pings via Settings (in prep for pchote's new UI magic for this) 2010-03-15 13:53:57 +13:00
Chris Forbes
be547479ce killed InProcServer class; use ListenPort, ExternalPort, and GameName settings from settings.ini 2010-03-13 12:46:19 +13:00
Paul Chote
ae2bbae16c Begin unhardcoding 128 map size; Trees; Waypoints 2010-03-04 09:37:22 +13:00
Paul Chote
e841bbd3d2 Load cnc TEMPERAT maps (other theatres need tileset.til fixes) 2010-03-04 09:36:04 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00
Powered by Gitea Version: 1.25.1 Page: 146ms Template: 13ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API