Commit Graph

30 Commits

Author SHA1 Message Date
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
Paul Chote
0975102e92 Add Alpha support to sequences.
Alpha can specify a single value for the sequence
or values for each frame in the sequence.

AlphaFade: True can be specified to linearly fade
to transparent over the length of the animation.
2021-02-24 19:20:48 +01:00
Paul Chote
8edd9de278 Replace ITintableRenderable with IModifyableRenderable. 2021-01-06 00:06:51 +01:00
RoosterDragon
8d3cec5bea When a render method has nothing to render, eagerly return.
By eagerly returning an empty enumerable in these cases, this avoids allocating an enumerable for the whole render method if nothing will be drawn.
2020-10-17 23:48:48 +02:00
Oliver Brakmann
60a7f53491 Fix target lines appearing not long enough on screen
Also changes the Delay attribute from ticks to milliseconds.
2020-07-16 00:28:05 +02:00
Paul Chote
ac7eda8ca2 Add support for rendering tinted artwork. 2020-07-13 14:02:02 +02:00
Paul Chote
86f61298e6 Replace ITraitInfo interface with TraitInfo class. 2020-05-21 13:01:04 +02:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Paul Chote
1dc84f48de Migrate traits to IRenderAnnotations. 2019-10-20 23:46:33 +02:00
tovl
a8b9562d74 Adjust waypoint linewidths. 2019-08-10 21:17:38 +01:00
Paul Chote
d0faaf29ff Restore selection lines for TargetLinesType.Automatic spectators. 2019-08-10 16:03:59 +02:00
Paul Chote
95ca14d4a3 Replace DrawTargetLine checkbox with an Automatic/Manual/Disabled dropdown. 2019-08-10 16:03:59 +02:00
Paul Chote
2909445452 Display target lines when the Waypoint command bar mode is active. 2019-08-10 16:03:59 +02:00
Paul Chote
1543ccb749 Reverse target line draw order. 2019-08-07 14:03:40 +02:00
Paul Chote
96263d47c5 Restore target line display for allied players and spectators.
Change behaviour to require the force-display modifier to reduce
visual noise.
2019-08-06 17:52:43 +02:00
tovl
58bb7fcbc0 Rework minefield visualisation. 2019-08-05 02:53:09 +01:00
Turupawn
3240b1e9eb Overhaul target line rendering:
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
Paul Chote
c627a59b54 Fix self parameter name in DrawLineToTarget. 2019-01-26 22:53:46 +00:00
Paul Chote
7d85c1e81f Remove FrameEndTask from DrawLineToTarget.
This is no longer needed and causes ordering
issues when the unit becomes idle in the same
tick that SetTargetLine is called.
2019-01-26 22:53:46 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Ivaylo Draganov
31f2441709 Draw target lines for allied players and observers 2018-11-04 06:34:43 +01:00
abcdefg30
d46e47d16d Fix target lines still being visible after an owner change 2018-11-01 02:09:36 +01:00
reaperrr
3e73357619 Remove IsIdle check from DrawLineToTarget.OnBecomingIdle
OnBecomingIdle is triggered when IsIdle becomes true, so this check is bogus.
2018-10-15 22:53:57 +02:00
Paul Chote
768265bbd2 Unify TargetFlash handling around Targets. 2018-05-30 18:06:59 +02:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
reaperrr
04fb0f209d Spatially partition some actor overlays 2017-12-23 17:56:11 +00:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
11805bb567 Rename and tweak post-render interfaces. 2016-08-22 17:40:05 +01:00
reaperrr
e7517e7bfa Moved DrawLineToTarget from Game to Mods.Common 2016-05-26 11:38:39 +02:00