Matthias
7b6b79493c
Replace @ with new lines in legacy map briefing sections
2017-12-27 02:12:58 +01:00
Matthias
ebd8a2b193
Adhere to the ZeroBranePackage conventions.
2017-12-24 10:35:13 +00:00
reaperrr
14c608786d
Fix ReloadAmmoPool upgrade rule
2017-12-21 21:29:51 +02:00
reaperrr
01a88862b3
Remove IDisable for good
2017-12-17 21:18:44 +00:00
reaperrr
c1cba4ecc1
Make Gate more independent from Building and pausable-conditional
...
Replace Gate IsDisabled checks with IsTraitDisabled/Paused checks
2017-12-17 21:18:44 +00:00
Arular101
1bf59e885d
Upgrade rules for increasing HP and damage by 10x for the D2K mod
2017-12-12 23:56:25 +01:00
Paul Chote
36fccbc453
Add Checkbox/Dropdown to lobby options yaml fields.
2017-12-12 22:43:11 +01:00
Arular101
b71b2ad523
Upgrade rules for increasing HP and damage by 100x for the TD mod
2017-12-12 22:18:41 +01:00
Arular101
917d6b7627
Upgrade rules for increasing HP and damage by 100x for the RA mod
2017-12-12 20:50:27 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
reaperrr
56b6aabbb8
Use new IAutoRenderSize for determining actor render bounds
2017-11-21 01:00:09 +02:00
Mustafa Alperen Seki
ca1448c7ba
Add Support of Types for GivesBuildableArea
2017-11-20 16:17:13 +02:00
reaperrr
99edc71c54
PowerDown/low power refactor upgrade rule
2017-11-13 03:09:05 +02:00
reaperrr
9dabc9d672
Upgrade rule for adapting to removal of Armament.OutOfAmmo
2017-11-12 19:48:06 +00:00
reaperrr
ded92f394c
Upgrade rule for AmmoPool.SelfReloads removal
2017-11-12 19:48:06 +00:00
Paul Chote
faf2634e3d
Upgrade mod rules.
2017-11-04 16:08:58 +01:00
reaperrr
95dbcc1273
Update upgrade rule dates
...
These were merged after the release preparation branch for release 20171014 was created.
2017-10-16 14:22:11 +02:00
abcdefg30
0727f7e9ff
Only lint system maps
2017-10-08 18:23:25 +01:00
abcdefg30
5fdb828b60
Log which maps are processed by UpgradeModCommand
...
Upgrading the maps can take quite some time,
and at the moment you are left without information if something is happening.
2017-10-08 18:23:25 +01:00
abcdefg30
98170b0452
Use MapCache.LoadMapsWithoutCaching in UpgradeModCommand
2017-10-08 18:23:25 +01:00
abcdefg30
27345c1f6a
Fix map linting crashing for not existing directories
2017-10-08 18:23:25 +01:00
Matthias Mailänder
d7323e07cc
Avoid modData.MapCache during lint checks
2017-10-07 10:08:53 +02:00
Matthias Mailänder
205c947670
Settings documentation is no longer aimed at server admins.
2017-09-24 14:18:20 +02:00
Matthias Mailänder
2cf102d81a
Remove trailing spaces.
2017-09-24 14:18:20 +02:00
Matthias Mailänder
95278b1f07
Don't add the launch arguments to the settings documentation.
2017-09-24 14:18:20 +02:00
Matthias Mailänder
3af0b1a7a0
Remove PlayerPaletteFromCurrentTileset.
2017-09-17 16:20:38 +02:00
reaperrr
dbcfb0c92e
Rename and move WithTurretedSpriteBody
...
The name wasn't in line with our implicit naming convention and ambigous on top of that.
Also, only used by RA and TD so moved to Mods.Cnc.
2017-09-15 18:10:13 +01:00
reaperrr
c611b5aeeb
Remove 'ed' from WithTurretedAttackAnimation
...
Too confusing, as people might think it requires 'WithTurretedSpriteBody', also not entirely in line with our (admittedly implicit) render trait naming convention.
2017-09-15 18:10:13 +01:00
Paul Chote
e54cf9acc3
Move linter interfaces to Mods.Common.
2017-09-10 18:36:39 +02:00
Matthias Mailänder
4526344eed
Add WithNukeLaunchAnimation and -Overlay traits.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
3c0b95cf6e
Fix indentions of weapon documentation table of contents.
2017-09-02 08:56:31 +01:00
reaperrr
28ffcfea3c
Upgrade rule for setting VTOL to true for CanHover actors
2017-08-31 18:03:59 +02:00
reaperrr
df94765eac
Upgrade rule for TakeOffOnResupply
2017-08-31 18:03:59 +02:00
Matthias Mailänder
287290bbdf
Fix indentions of trait documentation table of contents.
2017-08-20 23:06:59 +02:00
reaperrr
834a40b18d
Refactor BurstDelay to BurstDelays
...
Allowing to set custom per-burst delays.
2017-08-20 20:48:25 +02:00
abcdefg30
de7a0c9861
Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget
2017-08-10 19:11:47 +02:00
Matthias Mailänder
fdad5e2c48
Add weapon rules documentation.
2017-08-05 21:00:06 +02:00
Matthias Mailänder
0a150bcc75
Move friendly type names into shared helper class.
2017-08-05 21:00:06 +02:00
reaperrr
94fa24088b
Add dedicated TDGunboat traits
...
And get rid of Mobile.OnRails hack.
2017-07-23 15:06:03 +02:00
reaperrr
ace353cb84
Upgrade rule for Missile.TerrainHeightAware
2017-07-15 17:36:20 +02:00
reaperrr
65920a883f
Upgrade rule for CreateEffectWarhead ImpactTypes -> Targets
2017-07-13 20:58:47 +02:00
reaperrr
afa9b9760e
Unhardcode AttackBomber bomb and gun logic
2017-07-13 19:12:16 +02:00
reaperrr
d95d7e0b0f
Rename UseOccupiedCellsOffsets to UseTargetableCellsOffsets
...
With the introduction of the new 'u' BlockingUntargetable cell type, the old property name became inaccurate.
2017-07-13 17:43:41 +02:00
Paul Chote
e38db04ab7
Move Stylecop checks to their own helper executable.
2017-07-09 21:58:21 +02:00
Paul Chote
b0906e1836
Add a bot type identifier.
2017-07-07 21:31:45 +01:00
reaperrr
8f4a92af99
Upgrade rules and yaml updates for Bib refactor
2017-07-06 01:42:55 +02:00
rob-v
4b9c6c4746
Allow multiple terrain (tile) categories
2017-07-05 22:46:59 +02:00
reaperrr
3f8efb1163
Remove ApplyToAllTargetablePositions hack from RectangleShape
...
In its current form it is bad for performance due to the ITargetablePositions look-up, and fixing that only to remove the hack entirely a few weeks later would be kind of pointless, so let's get this over with.
2017-06-29 22:01:19 +02:00
reaperrr
6b3c04a584
Fix old shape scaling
2017-06-24 11:15:12 +01:00
reaperrr
7d3cf7894b
Fix upgrade rule dates
...
These were merged into bleed after prep was branched off, so they need a date newer than last release.
2017-06-24 11:15:12 +01:00