Paul Chote
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be7fc57cdd
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Introduce IRenderable.IsDecoration and AsDecoration.
These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
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2013-08-10 22:25:05 +12:00 |
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Paul Chote
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cdef41adb4
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Specify sprite positions as center pos + offset. Fixes #3611.
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2013-08-01 22:23:21 +12:00 |
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Paul Chote
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adea353e2b
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Support split shadows for TS and RA2.
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2013-07-15 20:59:36 +12:00 |
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Paul Chote
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847f93246c
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Remove unnecessary properties from Sequence.
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2013-07-15 20:58:25 +12:00 |
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Paul Chote
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9a47c6a303
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Allow sequences to define a custom z offset.
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2013-07-15 20:57:14 +12:00 |
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Paul Chote
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15688eed13
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Allow Animation to generate its own Renderables.
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2013-07-15 20:54:02 +12:00 |
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Paul Chote
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6dd62d7806
|
Fix Animation formatting (no code changes).
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2013-05-15 19:24:18 +12:00 |
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Chris Forbes
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55036cd58c
|
fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Paul Chote
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b0425aff3b
|
Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Chris Forbes
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ea022a0e06
|
change PlayThen and PlayRepeating definitions to not allocate Action objects like crazy
|
2011-03-05 21:52:34 +13:00 |
|
Paul Chote
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094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Chris Forbes
|
9c20fba4a0
|
fix spy crashing things when disguised as a unit with fewer idle anims
|
2010-12-04 11:02:53 +13:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Chris Forbes
|
9297aedfcc
|
don't explode on taking damage to <50% while selling
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2010-05-06 01:25:48 +12:00 |
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Chris Forbes
|
2547045881
|
less misleading name; further reduce speed of NUKE anim
|
2010-03-07 14:19:05 +13:00 |
|
Chris Forbes
|
2456739148
|
custom animation framerates
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2010-03-07 14:12:58 +13:00 |
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alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
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