Commit Graph

17 Commits

Author SHA1 Message Date
Paul Chote
be7fc57cdd Introduce IRenderable.IsDecoration and AsDecoration.
These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
2013-08-10 22:25:05 +12:00
Paul Chote
cdef41adb4 Specify sprite positions as center pos + offset. Fixes #3611. 2013-08-01 22:23:21 +12:00
Paul Chote
adea353e2b Support split shadows for TS and RA2. 2013-07-15 20:59:36 +12:00
Paul Chote
847f93246c Remove unnecessary properties from Sequence. 2013-07-15 20:58:25 +12:00
Paul Chote
9a47c6a303 Allow sequences to define a custom z offset. 2013-07-15 20:57:14 +12:00
Paul Chote
15688eed13 Allow Animation to generate its own Renderables. 2013-07-15 20:54:02 +12:00
Paul Chote
6dd62d7806 Fix Animation formatting (no code changes). 2013-05-15 19:24:18 +12:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Chris Forbes
ea022a0e06 change PlayThen and PlayRepeating definitions to not allocate Action objects like crazy 2011-03-05 21:52:34 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
9c20fba4a0 fix spy crashing things when disguised as a unit with fewer idle anims 2010-12-04 11:02:53 +13:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
9297aedfcc don't explode on taking damage to <50% while selling 2010-05-06 01:25:48 +12:00
Chris Forbes
2547045881 less misleading name; further reduce speed of NUKE anim 2010-03-07 14:19:05 +13:00
Chris Forbes
2456739148 custom animation framerates 2010-03-07 14:12:58 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00