ScottNZ
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00ec1ca87a
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Remove unused usings
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2013-11-12 19:39:33 +13:00 |
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Paul Chote
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be7fc57cdd
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Introduce IRenderable.IsDecoration and AsDecoration.
These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
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2013-08-10 22:25:05 +12:00 |
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Paul Chote
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805b4b6258
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Change IRenderable.WithPos -> OffsetBy.
This is more appropriate for the actual use cases.
Fixes #3621.
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2013-08-03 11:16:52 +12:00 |
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Paul Chote
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c5337cdcf3
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Reimplement voxel rendering with a FBO.
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2013-06-15 19:31:52 +12:00 |
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Paul Chote
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7a71f87d9f
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Introduce Renderable.BeforeRender().
WorldRenderer.Draw() has been slightly reorganized
to ensure that BeforeRender is called before any
drawing render state (e.g. scissor) has been set.
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2013-06-15 19:16:08 +12:00 |
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Paul Chote
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9b576d3fdd
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Add a visualization layer for renderable geometry.
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2013-06-15 19:16:08 +12:00 |
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Paul Chote
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235042ea65
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Add VoxelRenderable to integrate voxel drawing with render traits.
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2013-06-04 20:40:24 +12:00 |
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