Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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reaperrr
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9abfce97fa
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Rename LaserZap.TracksTarget to TrackTarget
And fix engineVersion of older Duration upgrade rule.
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2016-12-17 15:28:28 +01:00 |
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Oliver Brakmann
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d0493bb10c
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Merge pull request #12068 from reaperrr/laser-features1
Add several features to LaserZap
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2016-10-09 15:24:55 +02:00 |
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reaperrr
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e69ad1cb2d
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Add support for being blockable to LaserZap
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2016-10-09 15:04:45 +02:00 |
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reaperrr
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2a00a606d2
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Add support for inaccuracy to LaserZap
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2016-10-09 15:04:43 +02:00 |
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reaperrr
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38b10511c3
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Allow disabling target-tracking of lasers
This is necessary for features like inaccuracy.
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2016-10-09 15:04:41 +02:00 |
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reaperrr
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6b3c3cd127
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Add SecondaryBeam to LaserZap for TS-like laser glow effect
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2016-10-09 15:04:38 +02:00 |
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reaperrr
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a98818ef47
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Rename LaserZap.BeamDuration to Duration
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2016-10-09 15:04:36 +02:00 |
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reaperrr
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d080770828
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Fix LaserZap not being removed if HitAnim is not defined
This avoids degrading performance over time as well as an (albeit unlikely) OutOfMemoryException.
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2016-09-26 01:36:02 +02:00 |
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reaperrr
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5463176fa3
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Adapt LaserZap Color description and Args structure
To match AreaBeam.
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2016-09-20 17:25:28 +02:00 |
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Matthias Mailänder
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fc7e149401
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The color definition changed to hex notation.
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2016-08-28 12:23:40 +02:00 |
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Matthias Mailänder
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e4491a7957
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Remove hard-coded LaserZap transparency.
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2016-08-28 12:22:45 +02:00 |
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Matthias Mailänder
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71743b3b4a
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Only sync projectiles and future synced effects.
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2016-06-13 14:35:28 +02:00 |
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reaperrr
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2e94a23d9e
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Make LaserZap classes public
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2016-05-31 15:05:36 +02:00 |
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reaperrr
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fef4f3eb79
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Move projectiles to their own namespace and folder
While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
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2016-05-28 14:42:33 +02:00 |
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