Chris Forbes
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fa35f6caa4
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cleanups
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2010-11-01 20:25:03 +13:00 |
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Chris Forbes
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d7d0d371c6
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(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
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2010-11-01 18:39:37 +13:00 |
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Bob
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cdcfeb6276
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render perf improvement: BufferSubData, and don't use the same buffer back-to-back
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2010-09-24 18:11:00 +12:00 |
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Chris Forbes
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1595c6a0ed
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interim hack to support use of raw data in Sheet
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2010-08-19 18:42:45 +12:00 |
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Paul Chote
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0a2d39f15b
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More correct, still doesn't work.
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2010-08-14 22:23:22 +12:00 |
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Paul Chote
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dda6556e17
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non-working palette fail
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2010-08-14 21:07:19 +12:00 |
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Paul Chote
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514c92a998
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FAST vqa render
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2010-08-11 19:54:24 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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5fba682fe0
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Fullscreen -> WindowMode; defaults to pseudofullscreen which does hax on windows, falls back to normal fullscreen for everyone else.
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2010-07-07 23:13:27 +12:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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