Note: 3rd party KotH maps will need to be modified to work correctly
with this change. Previously, StrategicVictoryConditions was a
supplement to ConquestVictoryConditions. After this change, each works
by itself. So KotH maps will need to remove the ConquestVictoryConditions
trait from the player definitions, or both victory conditions will have
to be satisfied to win the game.
1. Reduced strategic victory timer from 10 to 3 minutes to increase
pressure on players.
2. Increased the size of the starting islands in order to give a player
more strategic options.
Removed *Options: OpenRA.MapOptions* as seen in
https://github.com/OpenRA/OpenRA/pull/3939. Checked all starting
positions in-Game.
-- removed residual wall on main island
-- removed a couple of oil derricks
-- added some additional stones to prevent players to colonize the main
island.
-- playtested
The map has been tested with four players and was reasonably lag free.
Note that this is the newer fixed after the multiplayer playtests - the
one on the content openra is outdated.
While the map is working perfectly fine, it would be great if
https://github.com/OpenRA/OpenRA/issues/3496 could be implemented. That
way, the player would have multiple starting options.