Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
9,671 Commits 1 Branch 0 Tags
fc33c56d61a9ba3018d5dcf1a0883ddca41105c8
Commit Graph

4 Commits

Author SHA1 Message Date
Paul Chote
52335a37bf Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues. 2013-06-15 19:31:52 +12:00
Matthias Mailänder
6c6f5601d8 make PaletteTexture private and only use it for sprite renders 2013-04-06 08:44:32 +02:00
Matthias Mailänder
1a6a7da9c1 apply recent refactoring to quad renderer 2013-03-10 07:47:00 +01:00
Matthias Mailänder
7d0de5645f Added QuadRenderer to render shaded/colored quads. Added DebugOverlay to World to show A* bidi search cost per cell. 2013-03-10 07:32:35 +01:00
Powered by Gitea Version: 1.25.4 Page: 424ms Template: 14ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API