Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
61cb279c1d
Style fixes for Renderer.Cg.
2013-07-18 17:45:23 +12:00
Paul Chote
22e6966c8e
Texture changes:
...
* The GL texture id is now readonly.
* Added Size property.
* Added GetData() for reading data back from the GPU.
* Added SetEmpty() for creating an empty texture of a given size.
2013-06-15 19:16:07 +12:00
Paul Chote
9566385aac
Add renderer support for additional vec* uniforms.
2013-06-04 20:25:20 +12:00
Paul Chote
064938378f
Add renderer support for matrix uniforms.
2013-06-04 20:25:20 +12:00
Paul Chote
786c3b1f1a
Rename uniform setters to avoid future ambiguity.
2013-03-04 19:06:42 +13:00
Chris Forbes
40029c6688
use string.F() extension method everywhere possible; fix various small issues in error messages
2011-12-13 23:57:23 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
31c2306a57
get rid of Cg versions of Texture and VertexBuffer
2011-07-17 17:55:52 +12:00
Chris Forbes
7155747337
remove IShader.Commit
2011-04-30 14:29:32 +12:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
64a7592fed
Rename OpenRA.Gl -> OpenRA.Renderer.Cg
2010-11-21 13:10:18 +13:00