#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common; using OpenRA.Mods.Common.Effects; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { [TraitLocation(SystemActors.World | SystemActors.EditorWorld)] [Desc("Allows to play animations on resources.", "Attach this to the world actor.")] public class WithResourceAnimationInfo : TraitInfo, Requires { [FieldLoader.Require] [Desc("Resource types to animate.")] public readonly HashSet Types = null; [Desc("The percentage of resource cells to play the animation on.", "Use two values to randomize between them.")] public readonly int[] Ratio = { 1, 10 }; [Desc("Tick interval between two animation spawning.", "Use two values to randomize between them.")] public readonly int[] Interval = { 200, 500 }; [FieldLoader.Require] [Desc("Animation image.")] public readonly string Image = null; [SequenceReference(nameof(Image))] [Desc("Randomly select one of these sequences to render.")] public readonly string[] Sequences = new string[] { "idle" }; [PaletteReference] [Desc("Animation palette.")] public readonly string Palette = null; public override object Create(ActorInitializer init) { return new WithResourceAnimation(init.Self, this); } } public class WithResourceAnimation : IWorldLoaded, ITick { readonly WithResourceAnimationInfo info; readonly World world; WorldRenderer worldRenderer; IResourceRenderer resourceRenderer; int ticks; public WithResourceAnimation(Actor self, WithResourceAnimationInfo info) { world = self.World; this.info = info; ticks = Common.Util.RandomInRange(world.LocalRandom, info.Interval); } void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; resourceRenderer = w.WorldActor.TraitsImplementing() .Single(r => info.Types.Overlaps(r.ResourceTypes)); } void ITick.Tick(Actor self) { if (--ticks > 0) return; var cells = new HashSet(); foreach (var uv in worldRenderer.Viewport.AllVisibleCells.CandidateMapCoords) { if (!world.Map.Contains(uv)) return; var cell = uv.ToCPos(world.Map); var type = resourceRenderer.GetRenderedResourceType(cell); if (type != null && info.Types.Contains(type)) cells.Add(cell); } var ratio = Common.Util.RandomInRange(world.LocalRandom, info.Ratio); var positions = cells.Shuffle(world.LocalRandom) .Take(Math.Max(1, cells.Count * ratio / 100)) .Select(x => world.Map.CenterOfCell(x)); foreach (var position in positions) world.AddFrameEndTask(w => w.Add(new SpriteEffect(position, w, info.Image, info.Sequences.Random(w.LocalRandom), info.Palette))); ticks = Common.Util.RandomInRange(world.LocalRandom, info.Interval); } } }