#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [TraitLocation(SystemActors.Player)] public class ProvidesTechPrerequisiteInfo : TraitInfo, ITechTreePrerequisiteInfo { [Desc("Internal id for this tech level.")] public readonly string Id; [FluentReference] [Desc("Name shown in the lobby options.")] public readonly string Name; [Desc("Prerequisites to grant when this tech level is active.")] public readonly string[] Prerequisites = Array.Empty(); IEnumerable ITechTreePrerequisiteInfo.Prerequisites(ActorInfo info) { return Prerequisites; } public override object Create(ActorInitializer init) { return new ProvidesTechPrerequisite(this, init); } } public class ProvidesTechPrerequisite : ITechTreePrerequisite { readonly ProvidesTechPrerequisiteInfo info; readonly bool enabled; public string Name => info.Name; public IEnumerable ProvidesPrerequisites => enabled ? info.Prerequisites : Enumerable.Empty(); public ProvidesTechPrerequisite(ProvidesTechPrerequisiteInfo info, ActorInitializer init) { this.info = info; var mapOptions = init.World.WorldActor.TraitOrDefault(); enabled = mapOptions != null && mapOptions.TechLevel == info.Id; } } }