#region Copyright & License Information /* * Copyright 2007-2012 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Drawing; using System.Linq; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.RA.Missions { class Allies02ScriptInfo : TraitInfo, Requires { } class Allies02Script : IWorldLoaded, ITick { static readonly string[] objectives = { "Destroy the SAM sites. Tanya and Einstein must survive.", "Wait for the helicopter and extract Einstein. Tanya and Einstein must survive." }; int currentObjective; Actor chinookHusk; Actor sam1; Actor sam2; Actor sam3; Actor sam4; Actor tanya; Actor einstein; Actor allies2BasePoint; Player allies1; Player allies2; Player soviets; World world; void DisplayObjective() { Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]); Sound.Play("bleep6.aud"); } void MissionFailed(Actor self, string text) { if (allies1.WinState != WinState.Undefined) { return; } allies1.WinState = allies2.WinState = WinState.Lost; Game.AddChatLine(Color.Red, "Mission failed", text); Sound.Play("misnlst1.aud"); } void MissionAccomplished(Actor self, string text) { if (allies1.WinState != WinState.Undefined) { return; } allies1.WinState = allies2.WinState = WinState.Won; Game.AddChatLine(Color.Blue, "Mission accomplished", text); Sound.Play("misnwon1.aud"); } public void Tick(Actor self) { // display current objective every so often if (self.World.FrameNumber % 1500 == 1) { DisplayObjective(); } if (currentObjective == 0) { if (sam1.Destroyed && sam2.Destroyed && sam3.Destroyed && sam4.Destroyed) { currentObjective++; DisplayObjective(); } } else if (currentObjective == 1) { } if (tanya.Destroyed) { MissionFailed(self, "Tanya was killed."); } if (einstein.Destroyed) { MissionFailed(self, "Einstein was killed."); } } public void WorldLoaded(World w) { world = w; allies1 = w.Players.Single(p => p.InternalName == "Allies1"); allies2 = w.Players.Single(p => p.InternalName == "Allies2"); soviets = w.Players.Single(p => p.InternalName == "Soviets"); var actors = w.WorldActor.Trait().Actors; chinookHusk = actors["ChinookHusk"]; sam1 = actors["SAM1"]; sam2 = actors["SAM2"]; sam3 = actors["SAM3"]; sam4 = actors["SAM4"]; tanya = actors["Tanya"]; einstein = actors["Einstein"]; allies2BasePoint = actors["Allies2BasePoint"]; w.WorldActor.Trait().Explore(w, sam1.Location, 2); w.WorldActor.Trait().Explore(w, sam2.Location, 2); w.WorldActor.Trait().Explore(w, sam3.Location, 2); w.WorldActor.Trait().Explore(w, sam4.Location, 2); if (w.LocalPlayer != null) { Game.MoveViewport((w.LocalPlayer == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2()); } var widget = new CountdownTimerWidget("Reinforcements arrive in", 3200, Ui.Root.RenderBounds); widget.OnExpired += EvaTimerExpired; widget.OnOneMinuteRemaining += EvaOneMinuteRemaining; widget.OnTwoMinutesRemaining += EvaTwoMinutesRemaining; widget.OnThreeMinutesRemaining += EvaThreeMinutesRemaining; widget.OnFourMinutesRemaining += EvaFourMinutesRemaining; widget.OnFiveMinutesRemaining += EvaFiveMinutesRemaining; Ui.Root.AddChild(widget); Sound.Play("timergo1.aud"); } void EvaTimerExpired() { Sound.Play("timerno1.aud"); } void EvaOneMinuteRemaining() { Sound.Play("1minr.aud"); } void EvaTwoMinutesRemaining() { Sound.Play("2minr.aud"); } void EvaThreeMinutesRemaining() { Sound.Play("3minr.aud"); } void EvaFourMinutesRemaining() { Sound.Play("4minr.aud"); } void EvaFiveMinutesRemaining() { Sound.Play("5minr.aud"); } } class CountdownTimerWidget : Widget { public string Header { get; set; } public int TicksLeft { get; set; } Rectangle renderBounds; int ticks; [ObjectCreator.UseCtor] public CountdownTimerWidget(string header, int ticksLeft, Rectangle renderBounds) { Header = header; TicksLeft = ticksLeft; this.renderBounds = renderBounds; } public event Action OnExpired; public event Action OnOneMinuteRemaining; public event Action OnTwoMinutesRemaining; public event Action OnThreeMinutesRemaining; public event Action OnFourMinutesRemaining; public event Action OnFiveMinutesRemaining; public event Action OnTenMinutesRemaining; public event Action OnTwentyMinutesRemaining; public event Action OnThirtyMinutesRemaining; public event Action OnFortyMinutesRemaining; const int Expired = 0; const int OneMinute = 1500; const int TwoMinutes = OneMinute * 2; const int ThreeMinutes = OneMinute * 3; const int FourMinutes = OneMinute * 4; const int FiveMinutes = OneMinute * 5; const int TenMinutes = OneMinute * 10; const int TwentyMinutes = OneMinute * 20; const int ThirtyMinutes = OneMinute * 30; const int FortyMinutes = OneMinute * 40; public override void Tick() { if (!IsVisible()) { return; } ticks++; if (TicksLeft > 0) { TicksLeft--; switch (TicksLeft) { case Expired: OnExpired(); break; case OneMinute: OnOneMinuteRemaining(); break; case TwoMinutes: OnTwoMinutesRemaining(); break; case ThreeMinutes: OnThreeMinutesRemaining(); break; case FourMinutes: OnFourMinutesRemaining(); break; case FiveMinutes: OnFiveMinutesRemaining(); break; case TenMinutes: OnTenMinutesRemaining(); break; case TwentyMinutes: OnTwentyMinutesRemaining(); break; case ThirtyMinutes: OnThirtyMinutesRemaining(); break; case FortyMinutes: OnFortyMinutesRemaining(); break; } } } public override void Draw() { if (!IsVisible()) { return; } var font = Game.Renderer.Fonts["Bold"]; var text = "{0}: {1}".F(Header, WidgetUtils.FormatTime(TicksLeft)); var rb = renderBounds; Game.Debug(rb.ToString()); font.DrawTextWithContrast(text, new float2((rb.Left + rb.Width) / 2f, (rb.Top + rb.Height) / 2f), TicksLeft == 0 && ticks % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1); } } }