#region Copyright & License Information /* * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.RA { public class TechTreeInfo : ITraitInfo { public object Create(ActorInitializer init) { return new TechTree(init); } } public class TechTree { readonly List watchers = new List(); readonly Player player; public TechTree(ActorInitializer init) { player = init.self.Owner; init.world.ActorAdded += ActorChanged; init.world.ActorRemoved += ActorChanged; } public void ActorChanged(Actor a) { var bi = a.Info.Traits.GetOrDefault(); if (a.Owner == player && (a.HasTrait() || (bi != null && bi.BuildLimit > 0))) Update(); } public void Update() { var ownedPrerequisites = GatherOwnedPrerequisites(player); foreach (var w in watchers) w.Update(ownedPrerequisites); } public void Add(string key, string[] prerequisites, int limit, ITechTreeElement tte) { watchers.Add(new Watcher(key, prerequisites, limit, tte)); } public void Remove(string key) { watchers.RemoveAll(x => x.Key == key); } static Cache> GatherOwnedPrerequisites(Player player) { var ret = new Cache>(x => new List()); if (player == null) return ret; // Add all actors that provide prerequisites var prerequisites = player.World.ActorsWithTrait() .Where(a => a.Actor.Owner == player && !a.Actor.IsDead() && a.Actor.IsInWorld); foreach (var b in prerequisites) { foreach (var p in b.Trait.ProvidesPrerequisites) { // Ignore bogus prerequisites if (p == null) continue; ret[p].Add(b.Actor); } } // Add buildables that have a build limit set and are not already in the list player.World.ActorsWithTrait() .Where(a => a.Actor.Info.Traits.Get().BuildLimit > 0 && !a.Actor.IsDead() && a.Actor.IsInWorld && a.Actor.Owner == player && ret.Keys.All(k => k != a.Actor.Info.Name)) .ToList() .ForEach(b => ret[b.Actor.Info.Name].Add(b.Actor)); return ret; } class Watcher { public readonly string Key; // Strings may be either actor type, or "alternate name" key readonly string[] prerequisites; readonly ITechTreeElement watcher; bool hasPrerequisites; int limit; bool hidden; bool initialized = false; public Watcher(string key, string[] prerequisites, int limit, ITechTreeElement watcher) { this.Key = key; this.prerequisites = prerequisites; this.watcher = watcher; this.hasPrerequisites = false; this.limit = limit; this.hidden = false; } bool HasPrerequisites(Cache> ownedPrerequisites) { return prerequisites.All(p => !(p.Replace("~", "").StartsWith("!") ^ !ownedPrerequisites.Keys.Contains(p.Replace("!", "").Replace("~", "")))); } bool IsHidden(Cache> ownedPrerequisites) { return prerequisites.Any(prereq => prereq.StartsWith("~") && (prereq.Replace("~", "").StartsWith("!") ^ !ownedPrerequisites.Keys.Contains(prereq.Replace("~", "").Replace("!", "")))); } public void Update(Cache> ownedPrerequisites) { var hasReachedLimit = limit > 0 && ownedPrerequisites.Keys.Contains(Key) && ownedPrerequisites[Key].Count >= limit; // The '!' annotation inverts prerequisites: "I'm buildable if this prerequisite *isn't* met" var nowHasPrerequisites = HasPrerequisites(ownedPrerequisites) && !hasReachedLimit; var nowHidden = IsHidden(ownedPrerequisites); if (initialized == false) { initialized = true; hasPrerequisites = !nowHasPrerequisites; hidden = !nowHidden; } // Hide the item from the UI if a prereq annotated with '~' is not met. if (nowHidden && !hidden) watcher.PrerequisitesItemHidden(Key); if (!nowHidden && hidden) watcher.PrerequisitesItemVisable(Key); if (nowHasPrerequisites && !hasPrerequisites) watcher.PrerequisitesAvailable(Key); if (!nowHasPrerequisites && hasPrerequisites) watcher.PrerequisitesUnavailable(Key); hidden = nowHidden; hasPrerequisites = nowHasPrerequisites; } } } public class ProvidesCustomPrerequisiteInfo : ITraitInfo { public readonly string Prerequisite; public object Create(ActorInitializer init) { return new ProvidesCustomPrerequisite(this); } } public class ProvidesCustomPrerequisite : ITechTreePrerequisite { ProvidesCustomPrerequisiteInfo info; public IEnumerable ProvidesPrerequisites { get { yield return info.Prerequisite; } } public ProvidesCustomPrerequisite(ProvidesCustomPrerequisiteInfo info) { this.info = info; } } }