#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Linq; namespace OpenRA.Traits { class PlaceBuildingInfo : StatelessTraitInfo {} class PlaceBuilding : IResolveOrder { public void ResolveOrder( Actor self, Order order ) { if( order.OrderString == "PlaceBuilding" ) { self.World.AddFrameEndTask( _ => { var queue = self.traits.Get(); var unit = Rules.Info[ order.TargetString ]; var producing = queue.CurrentItem(unit.Category); // Breaks linebuild //if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 ) // return; var building = self.World.CreateActor( order.TargetString, order.TargetLocation, order.Player ); foreach (var s in building.Info.Traits.Get().BuildSounds) Sound.PlayToPlayer(order.Player, s); var facts = self.World.Queries.OwnedBy[self.Owner] .WithTrait().Select(x => x.Actor); var primaryFact = facts.Where(y => y.traits.Get().IsPrimary); var fact = (primaryFact.Count() > 0) ? primaryFact.FirstOrDefault() : facts.FirstOrDefault(); if (fact != null) fact.traits.Get().PlayCustomAnim(fact, "build"); queue.FinishProduction(unit.Category); } ); } } } }