using System; using System.Collections.Generic; using System.Text; namespace OpenRa.Game { abstract class Order { public abstract void Apply( Game game, bool leftMButton ); } class MoveOrder : Order { public readonly Actor Unit; public readonly int2 Destination; public MoveOrder( Actor unit, int2 destination ) { this.Unit = unit; this.Destination = destination; } public override void Apply( Game game, bool leftMouseButton ) { if (leftMouseButton) return; Unit.traits.Get().destination = Destination; } } class DeployMcvOrder : Order { Actor Unit; int2 Location; public DeployMcvOrder( Actor unit, int2 location ) { Unit = unit; Location = location; } public override void Apply( Game game, bool leftMouseButton ) { if (leftMouseButton) return; Unit.traits.Get().DeployLocation = Location; var mobile = Unit.traits.Get(); mobile.destination = mobile.toCell; } } //class HarvestOrder : Order //{ // Unit unit; // public HarvestOrder( Unit unit ) // { // this.unit = unit; // } // public override void Apply( Game game ) // { // unit.nextOrder = UnitMissions.Harvest( unit ); // } //} }