#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Collections.Generic; using OpenRA.Graphics; namespace OpenRA.Traits { public abstract class RenderSimpleInfo : ITraitInfo { public readonly string Image = null; public readonly string[] OverrideTileset = null; public readonly string[] OverrideImage = null; public readonly string Palette = null; public abstract object Create(ActorInitializer init); } public abstract class RenderSimple : IRender, ITick { public Dictionary anims = new Dictionary(); public Animation anim { get { return anims[""].Animation; } protected set { anims[""].Animation = value; } } string cachedImage = null; public string GetImage(Actor self) { if (cachedImage != null) return cachedImage; var Info = self.Info.Traits.Get(); if (Info.OverrideTileset != null) for (int i = 0; i < Info.OverrideTileset.Length; i++) if (Info.OverrideTileset[i] == self.World.Map.Tileset) return cachedImage = Info.OverrideImage[i]; return cachedImage = Info.Image ?? self.Info.Name; } public RenderSimple(Actor self, Func baseFacing) { anims.Add( "", new Animation( GetImage(self), baseFacing ) ); } public virtual IEnumerable Render( Actor self ) { var palette = self.Info.Traits.Get().Palette; foreach( var a in anims.Values ) if( a.DisableFunc == null || !a.DisableFunc() ) yield return ( palette == null ) ? a.Image( self ) : a.Image( self ).WithPalette(palette); } public virtual void Tick(Actor self) { foreach( var a in anims.Values ) a.Animation.Tick(); } protected virtual string NormalizeSequence(Actor self, string baseSequence) { string damageState = self.GetDamageState() >= DamageState.Heavy ? "damaged-" : ""; if (anim.HasSequence(damageState + baseSequence)) return damageState + baseSequence; else return baseSequence; } public void PlayCustomAnim(Actor self, string name) { if (anim.HasSequence(name)) anim.PlayThen(NormalizeSequence(self, name), () => anim.PlayRepeating(NormalizeSequence(self, "idle"))); } public class AnimationWithOffset { public Animation Animation; public Func OffsetFunc; public Func DisableFunc; public int ZOffset; public AnimationWithOffset( Animation a ) : this( a, null, null ) { } public AnimationWithOffset( Animation a, Func o, Func d ) { this.Animation = a; this.OffsetFunc = o; this.DisableFunc = d; } public Renderable Image( Actor self ) { var r = Util.Centered( self, Animation.Image, self.CenterLocation + (OffsetFunc != null ? OffsetFunc() : float2.Zero) ); return ZOffset != 0 ? r.WithZOffset(ZOffset) : r; } public static implicit operator AnimationWithOffset( Animation a ) { return new AnimationWithOffset( a ); } } } }