^BaseWorld: Inherits: ^Palettes AlwaysVisible: ActorMap: ScreenMap: Selection: ControlGroups: MusicPlaylist: VictoryMusic: score DefeatMusic: map TerrainGeometryOverlay: DebugVisualizations: Locomotor@FOOT: Name: foot Crushes: mine, crate SharesCell: true TerrainSpeeds: Clear: 100 Rough: 89 Road: 111 Bridge: 111 Ore: 89 Gems: 89 Beach: 89 Locomotor@WHEELED: Name: wheeled Crushes: mine, crate TerrainSpeeds: Clear: 100 Rough: 50 Road: 125 Bridge: 125 Ore: 88 Gems: 88 Beach: 50 Locomotor@HEAVYWHEELED: Name: heavywheeled Crushes: wall, mine, crate, infantry TerrainSpeeds: Clear: 100 Rough: 50 Road: 125 Bridge: 125 Ore: 88 Gems: 88 Beach: 50 Locomotor@LIGHTTRACKED: Name: lighttracked Crushes: wall, mine, crate TerrainSpeeds: Clear: 100 Rough: 88 Road: 125 Bridge: 125 Ore: 88 Gems: 88 Beach: 88 Locomotor@TRACKED: Name: tracked Crushes: wall, infantry, mine, crate TerrainSpeeds: Clear: 100 Rough: 88 Road: 125 Bridge: 125 Ore: 88 Gems: 88 Beach: 88 Locomotor@HEAVYTRACKED: Name: heavytracked Crushes: wall, infantry, mine, crate, heavywall TerrainSpeeds: Clear: 100 Rough: 88 Road: 125 Bridge: 125 Ore: 88 Gems: 88 Beach: 88 Locomotor@NAVAL: Name: naval Crushes: crate TerrainSpeeds: Water: 100 Locomotor@LANDINGCRAFT: Name: lcraft Crushes: crate TerrainSpeeds: Water: 100 Beach: 70 TerrainRenderer: ChronoVortexRenderer: ShroudRenderer: FogVariants: shroud Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255 UseExtendedIndex: true Faction@allies: Name: faction-allies.name InternalName: allies Side: Allies Selectable: False Faction@england: Name: faction-england.name InternalName: england Side: Allies Description: faction-england.description Faction@france: Name: faction-france.name InternalName: france Side: Allies Description: faction-france.description Faction@germany: Name: faction-germany.name InternalName: germany Side: Allies Description: faction-germany.description Faction@soviet: Name: faction-soviet.name InternalName: soviet Side: Soviet Selectable: False Faction@russia: Name: faction-russia.name InternalName: russia Side: Soviet Description: faction-russia.description Faction@ukraine: Name: faction-ukraine.name InternalName: ukraine Side: Soviet Description: faction-ukraine.description Faction@random: Name: faction-random.name InternalName: Random RandomFactionMembers: RandomAllies, RandomSoviet Side: Random Description: faction-random.description Faction@randomallies: Name: faction-randomallies.name InternalName: RandomAllies RandomFactionMembers: england, france, germany Side: Random Description: faction-randomallies.description Faction@randomsoviet: Name: faction-randomsoviet.name InternalName: RandomSoviet RandomFactionMembers: russia, ukraine Side: Random Description: faction-randomsoviet.description ResourceRenderer: ResourceTypes: Ore: Sequences: gold01, gold02, gold03, gold04 Palette: player Name: resource-minerals Gems: Sequences: gem01, gem02, gem03, gem04 Palette: player Name: resource-minerals World: Inherits: ^BaseWorld ChatCommands: DevCommands: DebugVisualizationCommands: PathFinderOverlay: HierarchicalPathFinderOverlay: PlayerCommands: HelpCommand: ScreenShaker: BuildingInfluence: ProductionQueueFromSelection: ProductionPaletteWidget: PRODUCTION_PALETTE LegacyBridgeLayer: Bridges: bridge1, bridge2, bridge3, bridge4, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4 CustomTerrainDebugOverlay: CrateSpawner: DeliveryAircraft: badr QuantizedFacings: 16 Minimum: 1 Maximum: 3 SpawnInterval: 3000 WaterChance: 20 InitialSpawnDelay: 1500 CheckboxDisplayOrder: 1 SmudgeLayer@SCORCH: Type: Scorch Sequence: scorches SmokeChance: 50 SmokeImage: scorch_flames SmokeSequences: large_flame, medium_flame, small_flame MaxSmokeOffsetDistance: 341 SmudgeLayer@CRATER: Type: Crater Sequence: craters SmokeChance: 25 SmokeImage: smoke_m SmokeSequences: idle MaxSmokeOffsetDistance: 213 ResourceLayer: RecalculateResourceDensity: true ResourceTypes: Ore: ResourceIndex: 1 TerrainType: Ore AllowedTerrainTypes: Clear, Road MaxDensity: 12 Gems: ResourceIndex: 2 TerrainType: Gems AllowedTerrainTypes: Clear, Road MaxDensity: 3 ResourceClaimLayer: WithResourceAnimation@GEMS: Types: Gems Image: twinkle Sequences: twinkle1, twinkle2, twinkle3 Palette: effect WarheadDebugOverlay: SpawnMapActors: MapBuildRadius: AllyBuildRadiusCheckboxDisplayOrder: 4 BuildRadiusCheckboxDisplayOrder: 5 MapOptions: ShortGameCheckboxDisplayOrder: 2 TechLevelDropdownDisplayOrder: 2 GameSpeedDropdownDisplayOrder: 1 CreateMapPlayers: StartingUnits@mcvonly: Class: none ClassName: options-starting-units.mcv-only Factions: allies, england, france, germany, soviet, russia, ukraine BaseActor: mcv StartingUnits@lightallies: Class: light ClassName: options-starting-units.light-support Factions: allies, england, france, germany BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,jeep,1tnk InnerSupportRadius: 3 OuterSupportRadius: 5 StartingUnits@lightsoviet: Class: light ClassName: options-starting-units.light-support Factions: soviet, russia, ukraine BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,apc,ftrk InnerSupportRadius: 3 OuterSupportRadius: 5 StartingUnits@heavyallies: Class: heavy ClassName: options-starting-units.heavy-support Factions: allies, england, france, germany BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk InnerSupportRadius: 3 OuterSupportRadius: 5 StartingUnits@heavysoviet: Class: heavy ClassName: options-starting-units.heavy-support Factions: soviet, russia, ukraine BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk InnerSupportRadius: 3 OuterSupportRadius: 5 MapStartingLocations: SeparateTeamSpawnsCheckboxDisplayOrder: 6 SpawnStartingUnits: PathFinder: ValidateOrder: DebugPauseState: RadarPings: StartGameNotification: ObjectivesPanel: PanelName: SKIRMISH_STATS LoadWidgetAtGameStart: ScriptTriggers: CellTriggerOverlay: TimeLimitManager: TimeLimitDisplayOrder: 2 TimeLimitWarnings: 40: FourtyMinutesRemaining 30: ThirtyMinutesRemaining 20: TwentyMinutesRemaining 10: TenMinutesRemaining 5: WarningFiveMinutesRemaining 4: WarningFourMinutesRemaining 3: WarningThreeMinutesRemaining 2: WarningTwoMinutesRemaining 1: WarningOneMinuteRemaining ColorPickerManager: PreviewActor: fact.colorpicker PresetColors: 391D1D, 98331F, F57606, F50606, DDB8FF, ACF218, 06F739, F2BC18, 200738, 280DF6, 79F2AA, 34BA93, F861A4, C718F2, 79CEF2, 2F86F2 OrderEffects: TerrainFlashImage: moveflsh TerrainFlashSequence: idle TerrainFlashPalette: moveflash EditorWorld: Inherits: ^BaseWorld EditorActorLayer: EditorCursorLayer: EditorResourceLayer: RecalculateResourceDensity: true ResourceTypes: Ore: ResourceIndex: 1 TerrainType: Ore AllowedTerrainTypes: Clear, Road MaxDensity: 12 Gems: ResourceIndex: 2 TerrainType: Gems AllowedTerrainTypes: Clear, Road MaxDensity: 3 LoadWidgetAtGameStart: EditorActionManager: BuildableTerrainOverlay: AllowedTerrainTypes: Clear, Road MarkerLayerOverlay: