#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("This unit can cloak and uncloak in specific situations.")] public class CloakInfo : UpgradableTraitInfo, ITraitInfo { [Desc("Measured in game ticks.")] public readonly int InitialDelay = 10; [Desc("Measured in game ticks.")] public readonly int CloakDelay = 30; public readonly bool UncloakOnAttack = true; public readonly bool UncloakOnMove = false; public readonly bool UncloakOnUnload = true; public readonly bool UncloakOnInfiltrate = true; public readonly bool UncloakOnDemolish = true; public readonly string CloakSound = null; public readonly string UncloakSound = null; public readonly string Palette = "cloak"; public readonly string[] CloakTypes = { "Cloak" }; public object Create(ActorInitializer init) { return new Cloak(init.Self, this); } } public class Cloak : UpgradableTrait, IRenderModifier, INotifyDamageStateChanged, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier { [Sync] int remainingTime; [Sync] bool damageDisabled; Actor self; CPos? lastPos; public Cloak(Actor self, CloakInfo info) : base(info) { this.self = self; remainingTime = info.InitialDelay; } protected override void UpgradeDisabled(Actor self) { Uncloak(); remainingTime = Info.InitialDelay; } public void Uncloak() { Uncloak(Info.CloakDelay); } public void Uncloak(int time) { if (Cloaked) Sound.Play(Info.UncloakSound, self.CenterPosition); remainingTime = Math.Max(remainingTime, time); } public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { if (Info.UncloakOnAttack) Uncloak(); } public bool Cloaked { get { return !IsTraitDisabled && remainingTime <= 0; } } public void DamageStateChanged(Actor self, AttackInfo e) { damageDisabled = e.DamageState >= DamageState.Critical; if (damageDisabled) Uncloak(); } public IEnumerable ModifyRender(Actor self, WorldRenderer wr, IEnumerable r) { if (remainingTime > 0 || IsTraitDisabled) return r; if (Cloaked && IsVisible(self, self.World.RenderPlayer)) { if (string.IsNullOrEmpty(Info.Palette)) return r; else return r.Select(a => a.WithPalette(wr.Palette(Info.Palette))); } else return SpriteRenderable.None; } public void Tick(Actor self) { if (IsTraitDisabled) return; if (remainingTime > 0 && !IsTraitDisabled && !damageDisabled && --remainingTime <= 0) Sound.Play(Info.CloakSound, self.CenterPosition); if (self.IsDisabled()) Uncloak(); if (Info.UncloakOnMove && (lastPos == null || lastPos.Value != self.Location)) { Uncloak(); lastPos = self.Location; } } public bool IsVisible(Actor self, Player viewer) { if (!Cloaked || self.Owner.IsAlliedWith(viewer)) return true; return self.World.ActorsWithTrait().Any(a => !a.Trait.IsTraitDisabled && a.Actor.Owner.IsAlliedWith(viewer) && Info.CloakTypes.Intersect(a.Trait.Info.CloakTypes).Any() && (self.CenterPosition - a.Actor.CenterPosition).Length <= WRange.FromCells(a.Trait.Info.Range).Range); } public Color RadarColorOverride(Actor self) { var c = self.Owner.Color.RGB; if (self.Owner == self.World.LocalPlayer && Cloaked) c = Color.FromArgb(128, c); return c; } } }