#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Linq; using OpenRA.Mods.RA.Buildings; using OpenRA.Traits; namespace OpenRA.Mods.RA.Render { class RenderBuildingTurretedInfo : RenderBuildingInfo, Requires { public override object Create(ActorInitializer init) { return new RenderBuildingTurreted( init, this ); } } class RenderBuildingTurreted : RenderBuilding { public RenderBuildingTurreted( ActorInitializer init, RenderBuildingInfo info ) : base(init, info, MakeTurretFacingFunc(init.self)) { } static Func MakeTurretFacingFunc(Actor self) { // Turret artwork is baked into the sprite, so only the first turret makes sense. var turreted = self.TraitsImplementing().FirstOrDefault(); return () => turreted.turretFacing; } } }