#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.Graphics; using OpenRA.FileFormats; using OpenRA.Primitives; namespace OpenRA.Traits { public class RenderSpritesInfo : ITraitInfo { [Desc("Defaults to the actor name.")] public readonly string Image = null; [Desc("Custom palette name")] public readonly string Palette = null; [Desc("Custom PlayerColorPalette: BaseName")] public readonly string PlayerPalette = "player"; [Desc("Change the sprite image size.")] public readonly float Scale = 1f; public virtual object Create(ActorInitializer init) { return new RenderSprites(init.self); } } public class RenderSprites : IRender, ITick, INotifyOwnerChanged { public Dictionary anims = new Dictionary(); public static Func MakeFacingFunc(Actor self) { var facing = self.TraitOrDefault(); if (facing == null) return () => 0; return () => facing.Facing; } public Animation anim { get { return anims[""].Animation; } protected set { anims[""] = new AnimationWithOffset(value, anims[""].OffsetFunc, anims[""].DisableFunc, anims[""].Paused, anims[""].ZOffset); } } RenderSpritesInfo Info; string cachedImage = null; bool initializePalette = true; protected PaletteReference palette; public RenderSprites(Actor self) { Info = self.Info.Traits.Get(); } public static string GetImage(ActorInfo actor) { var Info = actor.Traits.Get(); return Info.Image ?? actor.Name; } public string GetImage(Actor self) { if (cachedImage != null) return cachedImage; return cachedImage = GetImage(self.Info); } protected virtual string PaletteName(Actor self) { return Info.Palette ?? Info.PlayerPalette + self.Owner.InternalName; } protected void UpdatePalette() { initializePalette = true; } public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); } public virtual IEnumerable Render(Actor self, WorldRenderer wr) { if (initializePalette) { palette = wr.Palette(PaletteName(self)); initializePalette = false; } foreach (var a in anims.Values) { if (a.DisableFunc != null && a.DisableFunc()) continue; foreach (var r in a.Render(self, wr, palette, Info.Scale)) yield return r; } } public virtual void Tick(Actor self) { foreach (var a in anims.Values) a.Animation.Tick(); } public static string NormalizeSequence(Animation anim, DamageState state, string baseSequence) { var states = new Pair[] { Pair.New(DamageState.Critical, "critical-"), Pair.New(DamageState.Heavy, "damaged-"), Pair.New(DamageState.Medium, "scratched-"), Pair.New(DamageState.Light, "scuffed-") }; foreach (var s in states) if (state >= s.First && anim.HasSequence(s.Second+baseSequence)) return s.Second+baseSequence; return baseSequence; } } }