using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace OpenRa.Support { public static class OpenAlInterop { public const int AL_GAIN = 0x100A; public const int AL_FORMAT_MONO8 = 0x1100; public const int AL_FORMAT_MONO16 = 0x1101; public const int AL_FORMAT_STEREO8 = 0x1102; public const int AL_FORMAT_STEREO16 = 0x1103; public const int AL_PITCH = 0x1003; public const int AL_POSITION = 0x1004; public const int AL_DIRECTION = 0x1005; public const int AL_VELOCITY = 0x1006; public const int AL_LOOPING = 0x1007; public const int AL_BUFFER = 0x1009; public const int AL_TRUE = 1; public const int AL_FALSE = 0; public const int AL_SOURCE_STATE = 0x1010; public const int AL_INITIAL = 0x1011; public const int AL_PLAYING = 0x1012; public const int AL_PAUSED = 0x1013; public const int AL_STOPPED = 0x1014; [DllImport("OpenAL32.dll")] public static extern IntPtr alcOpenDevice(IntPtr deviceName); [DllImport("OpenAL32.dll")] public static extern IntPtr alcCreateContext(IntPtr device, IntPtr attrList); [DllImport("OpenAL32.dll")] public static extern bool alcMakeContextCurrent(IntPtr context); [DllImport("OpenAL32.dll")] public static extern void alListenerf(int param, float value); [DllImport("OpenAL32.dll")] public static extern void alGenBuffers(int n, out int buffers); [DllImport("OpenAL32.dll")] public static extern void alBufferData(int buffer, int format, byte[] data, int size, int freq); [DllImport("OpenAL32.dll")] public static extern void alGenSources(int n, IntPtr sources); [DllImport("OpenAL32.dll")] public static extern void alSourcef(int source, int param, float value); [DllImport("OpenAL32.dll")] public static extern void alSource3f(int source, int param, float v1, float v2, float v3); [DllImport("OpenAL32.dll")] public static extern void alSourcei(int source, int param, int value); [DllImport("OpenAL32.dll")] public static extern void alGetSourcei(int source, int param, out int value); [DllImport("OpenAL32.dll")] public static extern void alSourcePlay(int source); } }