using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Traits; using OpenRa.Traits.Activities; namespace OpenRa.Mods.RA { class RepairableNearInfo : StatelessTraitInfo { } class RepairableNear : IIssueOrder, IResolveOrder { public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) { if (mi.Button != MouseButton.Right) return null; if (underCursor == null) return null; if (underCursor.Owner == self.Owner && (underCursor.Info.Name == "spen" || underCursor.Info.Name == "syrd") && self.Health < self.GetMaxHP()) return new Order("Enter", self, underCursor); return null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "Enter") { self.CancelActivity(); self.QueueActivity(new Move(order.TargetActor, 1)); self.QueueActivity(new Repair(false)); } } } }