--[[ Copyright (c) The OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] NorthNestPath = { NorthPath1, NorthPath2 } SouthNestPath = { SouthPath1, SouthPath2 } BaseNestPath = { NorthPath1, SouthPath1 } AntSquad = { easy = { "warriorant", "warriorant", "warriorant" }, normal = { "warriorant", "warriorant", "warriorant", "warriorant" }, hard = { "warriorant", "warriorant", "warriorant", "warriorant", "warriorant" } } ActivateHive1 = function() local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive1.Location }) Utils.Do(ants, IdleHunt) Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive1) end ActivateHive2 = function() local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive2.Location }) local path = Utils.Random(NorthNestPath) Utils.Do(ants, function(ant) ant.AttackMove(path.Location) IdleHunt(ant) end) Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive2) end ActivateHive3 = function() local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive3.Location }) local path = Utils.Random(NorthNestPath) Utils.Do(ants, function(ant) ant.AttackMove(path.Location) IdleHunt(ant) end) Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive3) end ActivateHive4 = function() local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive4.Location }) local path = Utils.Random(SouthNestPath) Utils.Do(ants, function(ant) ant.AttackMove(path.Location) IdleHunt(ant) end) Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive4) end ActivateHive5 = function() local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive5.Location }) local path = Utils.Random(SouthNestPath) Utils.Do(ants, function(ant) ant.AttackMove(path.Location) IdleHunt(ant) end) Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive5) end ActivateHive6 = function() local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive6.Location }) local path = Utils.Random(BaseNestPath) Utils.Do(ants, function(ant) ant.AttackMove(path.Location) IdleHunt(ant) end) Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive6) end ActivateHive7 = function() local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive7.Location }) local path = Utils.Random(SouthNestPath) Utils.Do(ants, function(ant) ant.AttackMove(path.Location) IdleHunt(ant) end) Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive7) end ActivateAntHives = function() AntSquad = AntSquad[Difficulty] Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive1) Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(30), ActivateHive2) Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(45), ActivateHive3) Trigger.AfterDelay(DateTime.Minutes(4), ActivateHive4) Trigger.AfterDelay(DateTime.Minutes(5) + DateTime.Seconds(15), ActivateHive5) Trigger.AfterDelay(DateTime.Minutes(6) + DateTime.Seconds(30), ActivateHive6) Trigger.AfterDelay(DateTime.Minutes(7) + DateTime.Seconds(45), ActivateHive7) end