#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Drawing; namespace OpenRA.Graphics { public struct HSLColor { public readonly byte H; public readonly byte S; public readonly byte L; public readonly Color RGB; public static HSLColor FromHSV(float h, float s, float v) { var ll = 0.5f * (2 - s) * v; var ss = (ll >= 1 || v <= 0) ? 0 : 0.5f * s * v / (ll <= 0.5f ? ll : 1 - ll); return new HSLColor((byte)(255 * h), (byte)(255 * ss), (byte)(255 * ll)); } public static HSLColor FromRGB(int r, int g, int b) { var c = Color.FromArgb(r, g, b); var h = (byte)((c.GetHue() / 360.0f) * 255); var s = (byte)(c.GetSaturation() * 255); var l = (byte)(c.GetBrightness() * 255); return new HSLColor(h, s, l); } public static Color RGBFromHSL(float h, float s, float l) { // Convert from HSL to RGB var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s); var p = 2 * l - q; float[] trgb = { h + 1 / 3.0f, h, h - 1 / 3.0f }; float[] rgb = { 0, 0, 0 }; for (var k = 0; k < 3; k++) { while (trgb[k] < 0) trgb[k] += 1.0f; while (trgb[k] > 1) trgb[k] -= 1.0f; } for (var k = 0; k < 3; k++) { if (trgb[k] < 1 / 6.0f) { rgb[k] = p + ((q - p) * 6 * trgb[k]); } else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; } else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3) { rgb[k] = p + ((q - p) * 6 * (2.0f / 3 - trgb[k])); } else { rgb[k] = p; } } return Color.FromArgb((int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255)); } public static bool operator ==(HSLColor me, HSLColor other) { return me.H == other.H && me.S == other.S && me.L == other.L; } public static bool operator !=(HSLColor me, HSLColor other) { return !(me == other); } public HSLColor(byte h, byte s, byte l) { H = h; S = s; L = l; RGB = RGBFromHSL(H / 255f, S / 255f, L / 255f); } public void ToHSV(out float h, out float s, out float v) { var ll = 2 * L / 255f; var ss = S / 255f * ((ll <= 1) ? ll : 2 - ll); h = H / 255f; s = (2 * ss) / (ll + ss); v = (ll + ss) / 2; } public override string ToString() { return "{0},{1},{2}".F(H, S, L); } public override int GetHashCode() { return H.GetHashCode() ^ S.GetHashCode() ^ L.GetHashCode(); } public override bool Equals(object obj) { var o = obj as HSLColor?; return o != null && o == this; } } }