#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Runtime.InteropServices; using OpenRA.Graphics; using Tao.OpenGl; namespace OpenRA.Renderer.Sdl2 { public class VertexBuffer : IVertexBuffer where T : struct { static readonly int VertexSize = Marshal.SizeOf(typeof(T)); int buffer; public VertexBuffer(int size) { Gl.glGenBuffersARB(1, out buffer); ErrorHandler.CheckGlError(); Bind(); Gl.glBufferDataARB(Gl.GL_ARRAY_BUFFER_ARB, new IntPtr(VertexSize * size), new T[size], Gl.GL_DYNAMIC_DRAW_ARB); ErrorHandler.CheckGlError(); } public void SetData(T[] data, int length) { Bind(); Gl.glBufferSubDataARB(Gl.GL_ARRAY_BUFFER_ARB, IntPtr.Zero, new IntPtr(VertexSize * length), data); ErrorHandler.CheckGlError(); } public void Bind() { Gl.glBindBufferARB(Gl.GL_ARRAY_BUFFER_ARB, buffer); ErrorHandler.CheckGlError(); Gl.glVertexPointer(3, Gl.GL_FLOAT, VertexSize, IntPtr.Zero); ErrorHandler.CheckGlError(); Gl.glTexCoordPointer(4, Gl.GL_FLOAT, VertexSize, new IntPtr(12)); ErrorHandler.CheckGlError(); } void FinalizeInner() { Gl.glDeleteBuffersARB(1, ref buffer); } ~VertexBuffer() { Game.RunAfterTick(FinalizeInner); } } }