MapFormat: 8 RequiresMod: ra Title: Fort Lonestar Description: Survive multiple waves of attacking enemies. Author: Nuke'm Bro, abcdefg30 Tileset: TEMPERAT MapSize: 96,96 Bounds: 8,8,48,48 Visibility: Lobby Type: Minigame Videos: Options: Fog: True Shroud: True AllyBuildRadius: True FragileAlliances: False StartingCash: 50 TechLevel: Unrestricted StartingUnitsClass: none ConfigurableStartingUnits: False ShortGame: False Difficulties: Hard (4P), Normal (3P), Easy (2P), Very Easy (1P), Real tough guy, Endless mode Players: PlayerReference@Neutral: Name: Neutral OwnsWorld: True NonCombatant: True Faction: allies PlayerReference@Multi0: Name: Multi0 Playable: True AllowBots: False LockTeam: True Team: 1 LockFaction: True Faction: allies Allies: Multi1, Multi2, Multi3 Enemies: Soviets PlayerReference@Multi1: Name: Multi1 Playable: True AllowBots: False LockTeam: True Team: 1 LockFaction: True Faction: allies Allies: Multi0, Multi2, Multi3 Enemies: Soviets PlayerReference@Multi2: Name: Multi2 Playable: True AllowBots: False LockTeam: True Team: 1 LockFaction: True Faction: allies Allies: Multi0, Multi1, Multi3 Enemies: Soviets PlayerReference@Multi3: Name: Multi3 Playable: True AllowBots: False LockTeam: True Team: 1 LockFaction: True Faction: allies Allies: Multi0, Multi1, Multi2 Enemies: Soviets PlayerReference@Soviets: Name: Soviets Faction: soviet LockTeam: True Team: 2 Color: FF0101 Enemies: Multi0, Multi1, Multi2, Multi3 Actors: Actor76: t11 Location: 47,27 Owner: Neutral Actor47: t12 Location: 55,24 Owner: Neutral Actor25: tc03 Location: 54,49 Owner: Neutral Actor14: tc04 Location: 24,7 Owner: Neutral Actor10: tc04 Location: 38,53 Owner: Neutral Actor0: t14 Location: 32,16 Owner: Neutral Actor75: tc04 Location: 45,25 Owner: Neutral Actor72: tc01 Location: 49,16 Owner: Neutral Actor58: t10 Location: 22,54 Owner: Neutral Actor26: tc01 Location: 54,41 Owner: Neutral Actor37: tc01 Location: 54,21 Owner: Neutral Actor60: tc05 Location: 7,16 Owner: Neutral Actor69: t17 Location: 23,8 Owner: Neutral Actor4: tc04 Location: 29,45 Owner: Neutral Actor6: t17 Location: 33,43 Owner: Neutral Actor16: tc04 Location: 53,16 Owner: Neutral Actor21: tc03 Location: 8,14 Owner: Neutral Actor8: t14 Location: 49,37 Owner: Neutral Actor29: tc01 Location: 8,42 Owner: Neutral Actor49: t15 Location: 54,47 Owner: Neutral Actor62: tc05 Location: 6,43 Owner: Neutral Actor73: tc05 Location: 16,34 Owner: Neutral Actor32: tc01 Location: 8,24 Owner: Neutral Actor59: tc05 Location: 7,39 Owner: Neutral Actor5: tc01 Location: 44,44 Owner: Neutral Actor51: t08 Location: 55,46 Owner: Neutral Actor57: t12 Location: 19,54 Owner: Neutral Actor54: t11 Location: 26,54 Owner: Neutral Actor33: tc01 Location: 21,7 Owner: Neutral Actor27: tc01 Location: 42,54 Owner: Neutral Actor23: tc03 Location: 16,54 Owner: Neutral Actor15: tc04 Location: 38,8 Owner: Neutral Actor19: tc03 Location: 18,7 Owner: Neutral Actor17: tc03 Location: 54,26 Owner: Neutral Actor11: tc04 Location: 20,53 Owner: Neutral Actor9: tc04 Location: 53,37 Owner: Neutral Actor7: tc02 Location: 44,36 Owner: Neutral Actor3: t15 Location: 19,25 Owner: Neutral Actor1: t05 Location: 29,16 Owner: Neutral Actor71: tc02 Location: 15,40 Owner: Neutral Actor64: t06 Location: 18,16 Owner: Neutral Actor63: t14 Location: 8,22 Owner: Neutral Actor53: t08 Location: 41,55 Owner: Neutral Actor61: tc05 Location: 54,39 Owner: Neutral Actor48: t01 Location: 54,23 Owner: Neutral Actor50: t17 Location: 54,44 Owner: Neutral Actor36: tc01 Location: 42,8 Owner: Neutral Actor52: t12 Location: 44,53 Owner: Neutral Actor28: tc01 Location: 24,54 Owner: Neutral Actor22: tc03 Location: 7,46 Owner: Neutral Actor24: tc03 Location: 45,54 Owner: Neutral Actor18: tc03 Location: 45,8 Owner: Neutral Actor12: tc04 Location: 7,37 Owner: Neutral Actor13: tc04 Location: 8,19 Owner: Neutral Actor2: tc04 Location: 14,23 Owner: Neutral Actor74: t06 Location: 19,36 Owner: Neutral Actor46: t11 Location: 54,19 Owner: Neutral Actor42: t16 Location: 53,19 Owner: Neutral Actor68: tc05 Location: 35,7 Owner: Neutral WallTopLeft1: brik Location: 25,28 Owner: Neutral WallTopLeft2: brik Location: 25,27 Owner: Neutral WallTopLeft3: brik Location: 25,26 Owner: Neutral WallTopLeft4: brik Location: 25,29 Owner: Neutral WallTopLeft5: brik Location: 29,25 Owner: Neutral WallTopLeft6: brik Location: 25,25 Owner: Neutral WallTopLeft7: brik Location: 26,25 Owner: Neutral WallTopLeft8: brik Location: 27,25 Owner: Neutral WallTopLeft9: brik Location: 28,25 Owner: Neutral WallTopRight1: brik Location: 35,25 Owner: Neutral WallTopRight2: brik Location: 36,25 Owner: Neutral WallTopRight3: brik Location: 37,25 Owner: Neutral WallTopRight4: brik Location: 38,25 Owner: Neutral WallTopRight5: brik Location: 39,25 Owner: Neutral WallTopRight6: brik Location: 39,26 Owner: Neutral WallTopRight7: brik Location: 39,27 Owner: Neutral WallTopRight8: brik Location: 39,28 Owner: Neutral WallTopRight9: brik Location: 39,29 Owner: Neutral WallBottomRight1: brik Location: 39,37 Owner: Neutral WallBottomRight2: brik Location: 37,39 Owner: Neutral WallBottomRight3: brik Location: 39,38 Owner: Neutral WallBottomRight4: brik Location: 39,39 Owner: Neutral WallBottomRight5: brik Location: 38,39 Owner: Neutral WallBottomRight6: brik Location: 39,35 Owner: Neutral WallBottomRight7: brik Location: 39,36 Owner: Neutral WallBottomRight8: brik Location: 35,39 Owner: Neutral WallBottomRight9: brik Location: 36,39 Owner: Neutral WallBottomLeft1: brik Location: 25,39 Owner: Neutral WallBottomLeft2: brik Location: 28,39 Owner: Neutral WallBottomLeft3: brik Location: 29,39 Owner: Neutral WallBottomLeft4: brik Location: 27,39 Owner: Neutral WallBottomLeft5: brik Location: 25,35 Owner: Neutral WallBottomLeft6: brik Location: 25,36 Owner: Neutral WallBottomLeft7: brik Location: 25,37 Owner: Neutral WallBottomLeft8: brik Location: 25,38 Owner: Neutral WallBottomLeft9: brik Location: 26,39 Owner: Neutral Sniper1: sniper.soviets Location: 9,26 Owner: Soviets Sniper2: sniper.soviets Location: 10,21 Owner: Soviets Sniper3: sniper.soviets Location: 26,9 Owner: Soviets Sniper4: sniper.soviets Location: 40,10 Owner: Soviets Sniper5: sniper.soviets Location: 53,21 Owner: Soviets Sniper6: sniper.soviets Location: 54,25 Owner: Soviets Sniper7: sniper.soviets Location: 53,40 Owner: Soviets Sniper8: sniper.soviets Location: 54,43 Owner: Soviets Sniper9: sniper.soviets Location: 54,46 Owner: Soviets Sniper10: sniper.soviets Location: 43,53 Owner: Soviets Sniper11: sniper.soviets Location: 8,36 Owner: Soviets Sniper12: sniper.soviets Location: 28,55 Owner: Soviets OilDerrick1: oilb Location: 32,30 Owner: Multi0 OilDerrick2: oilb Location: 32,32 Owner: Multi1 OilDerrick3: oilb Location: 30,32 Owner: Multi2 OilDerrick4: oilb Location: 30,30 Owner: Multi3 Spawn1: mpspawn Location: 36,26 Owner: Neutral Spawn2: mpspawn Location: 27,26 Owner: Neutral Spawn3: mpspawn Location: 27,36 Owner: Neutral Spawn4: mpspawn Location: 36,36 Owner: Neutral Entry1: waypoint Location: 8,8 Owner: Neutral Entry2: waypoint Location: 31,8 Owner: Neutral Entry3: waypoint Location: 55,8 Owner: Neutral Entry4: waypoint Location: 55,32 Owner: Neutral Entry5: waypoint Location: 55,55 Owner: Neutral Entry6: waypoint Location: 32,55 Owner: Neutral Entry7: waypoint Location: 8,55 Owner: Neutral Entry8: waypoint Location: 8,32 Owner: Neutral Paradrop1: waypoint Location: 32,28 Owner: Neutral Paradrop2: waypoint Location: 27,32 Owner: Neutral Paradrop3: waypoint Location: 32,36 Owner: Neutral Paradrop4: waypoint Location: 36,32 Owner: Neutral Patrol1: waypoint Location: 32,18 Owner: Neutral Patrol2: waypoint Location: 17,32 Owner: Neutral Patrol3: waypoint Location: 32,46 Owner: Neutral Patrol4: waypoint Location: 46,32 Owner: Neutral Smudges: Rules: World: CrateSpawner: InitialSpawnDelay: 0 Maximum: 4 SpawnInterval: 1000 CrateActors: fortcrate MPStartUnits@mcvonly: BaseActor: tent WeatherOverlay: WindTick: 150, 550 UseSquares: false ScatterDirection: 0, 0 Gravity: 8.00, 12.00 SwingOffset: 0, 0 SwingSpeed: 0, 0 SwingAmplitude: 0, 0 ParticleColors: 304074, 28386C, 202C60, 182C54 LineTailAlphaValue: 150 ParticleSize: 1, 1 GlobalLightingPaletteEffect: Red: 0.75 Green: 0.85 Blue: 1.5 Ambient: 0.35 MusicPlaylist: BackgroundMusic: rain FlashPaletteEffect@LIGHTNINGSTRIKE: Type: LightningStrike LuaScript: Scripts: fort-lonestar.lua ScriptUpgradesCache: Upgrades: invulnerability FORTCRATE: Inherits: ^Crate SupportPowerCrateAction@parabombs: SelectionShares: 30 Proxy: powerproxy.parabombs Effect: parabombs HealUnitsCrateAction: SelectionShares: 30 Notification: heal2.aud Effect: heal GiveCashCrateAction: Amount: 400 UseCashTick: true SelectionShares: 30 GiveUnitCrateAction@e7: Units: e7 SelectionShares: 10 GrantUpgradeCrateAction@ironcurtain: SelectionShares: 10 Effect: invuln Notification: ironcur9.aud Upgrades: invulnerability Duration: 1200 ExplodeCrateAction@bigboom: Weapon: SCUD SelectionShares: 5 GiveMcvCrateAction: SelectionShares: 0 NoBaseSelectionShares: 1000 Units: mobiletent ValidFactions: allies Player: ClassicProductionQueue@Infantry: BuildSpeed: 1 -EnemyWatcher: ^Infantry: Inherits@IC: ^IronCurtainable ^Husk: TransformOnCapture: ForceHealthPercentage: 80 OILB: Health: HP: 3000 Armor: Type: Wood Bib: RevealsShroud: Range: 3c0 CashTrickler: Period: 250 Amount: 50 MOBILETENT: Inherits: ^Vehicle Valued: Cost: 2000 Tooltip: Name: Mobile Tent Selectable: Priority: 4 SelectionDecorations: VisualBounds: 21,21 Health: HP: 600 Armor: Type: Light Mobile: Speed: 85 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 4c0 MustBeDestroyed: RequiredForShortGame: true BaseBuilding: Transforms: IntoActor: tent Offset: 0,0 Facing: 96 TransformSounds: placbldg.aud, build5.aud NoTransformNotification: BuildingCannotPlaceAudio RenderSprites: Image: TRUK TENT: Health: HP: 1000 Production: Produces: Infantry, Soldier, Dog, Defense -Sellable: BaseProvider: Range: 12c0 Power: Amount: 0 ProductionBar@Defense: ProductionType: Defense Color: 8A8A8A BaseBuilding: FTUR: Buildable: Prerequisites: barracks Valued: Cost: 400 Power: Amount: 0 GivesBuildableArea: PBOX: Buildable: Prerequisites: barracks Valued: Cost: 400 Health: HP: 200 Armor: Type: Heavy Power: Amount: 0 GivesBuildableArea: DOG: Buildable: Prerequisites: barracks Valued: Cost: 20 E1: Buildable: Prerequisites: barracks Valued: Cost: 20 E2: Buildable: Prerequisites: barracks Valued: Cost: 40 Explodes: Chance: 20 E3: Buildable: Prerequisites: barracks Valued: Cost: 60 E4: Buildable: Prerequisites: barracks Valued: Cost: 100 E6: Buildable: Prerequisites: barracks Valued: Cost: 100 E7: Buildable: Prerequisites: barracks Valued: Cost: 750 3TNK: Inherits: ^Tank Armament: Weapon: TankNapalm Recoil: 200 RecoilRecovery: 38 MEDI: Buildable: Prerequisites: barracks Valued: Cost: 100 SHOK: Buildable: Prerequisites: barracks Valued: Cost: 150 SNIPER: Valued: Cost: 200 Buildable: Prerequisites: barracks Health: HP: 200 SNIPER.soviets: Inherits: SNIPER Buildable: Prerequisites: ~disabled MustBeDestroyed: Targetable: TargetTypes: Disguise AutoTarget: InitialStanceAI: AttackAnything RenderSprites: Image: SNIPER SPY: Buildable: BuildPaletteOrder: 60 Prerequisites: barracks Valued: Cost: 300 -MustBeDestroyed: FTRK: -Armament@AA: -Armament@AG: Armament: Weapon: FLAK-23 Recoil: 85 LocalOffset: 512,0,192 MuzzleSequence: muzzle ARTY: Inherits: ^Tank Valued: Cost: 600 Health: HP: 75 RevealsShroud: Range: 7c0 V2RL: Health: HP: 100 4TNK: Health: HP: 2500 Mobile: Speed: 56 RevealsShroud: Range: 14c0 Turreted: TurnSpeed: 1 Armament@PRIMARY: Recoil: 8 RecoilRecovery: 0c7 Armament@SECONDARY: Recoil: 2 Explodes: Weapon: napalm EmptyWeapon: napalm SelfHealing: Step: 2 Ticks: 1 HealIfBelow: 40% BADR.Bomber: Health: HP: 60 Aircraft: Speed: 280 AmmoPool: Ammo: 30 Tooltip: Name: Mig Bomber SpawnActorOnDeath: Actor: MIG.Husk RenderSprites: Image: mig MECH: Buildable: Prerequisites: barracks Valued: Cost: 1500 powerproxy.paratroopers: ParatroopersPower: DropItems: E1,E1,E1,E1,E2,E2 SILO: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled HBOX: Buildable: Prerequisites: ~disabled GUN: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled SBAG: Buildable: Prerequisites: ~disabled FENC: Buildable: Prerequisites: ~disabled MSLO: Buildable: Prerequisites: ~disabled GAP: Buildable: Prerequisites: ~disabled IRON: Buildable: Prerequisites: ~disabled PDOX: Buildable: Prerequisites: ~disabled AGUN: Buildable: Prerequisites: ~disabled TSLA: Buildable: Prerequisites: ~disabled HIJACKER: Buildable: Prerequisites: ~disabled Sequences: VoxelSequences: Weapons: 120mm: ReloadDelay: 150 Range: 10c0 Burst: 6 Projectile: Bullet Speed: 204 Blockable: false Inaccuracy: 1c682 Image: 120MM ContrailLength: 50 Warhead@1Dam: SpreadDamage Spread: 256 Versus: None: 75 Concrete: 100 Damage: 150 Warhead@3Eff: CreateEffect Explosions: self_destruct MammothTusk: ReloadDelay: 300 Range: 10c0 ValidTargets: Ground, Air Projectile: Missile Blockable: false Speed: 128 TrailImage: smokey ContrailLength: 150 Inaccuracy: 0c853 ROT: 10 RangeLimit: 80 Warhead@1Dam: SpreadDamage Spread: 640 ValidTargets: Ground, Air Versus: None: 125 Wood: 110 Light: 110 Heavy: 100 Concrete: 200 Damage: 250 Warhead@3Eff: CreateEffect Explosions: nuke TankNapalm: ReloadDelay: 40 Range: 8c0 Report: aacanon3.aud ValidTargets: Ground Burst: 6 BurstDelay: 1 Projectile: Bullet Speed: 426 Image: 120MM Inaccuracy: 2c512 TrailImage: smokey ContrailLength: 2 Blockable: false Warhead: SpreadDamage Spread: 341 ValidTargets: Ground Versus: None: 90 Wood: 170 Light: 100 Heavy: 100 Concrete: 100 Damage: 15 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosions: small_explosion ImpactSounds: firebl3.aud ParaBomb: ReloadDelay: 5 Range: 5c0 Projectile: GravityBomb Image: BOMBLET OpenSequence: idle # TODO: This crashes otherwise Warhead@1Dam: SpreadDamage Spread: 426 Versus: None: 125 Wood: 100 Light: 60 Concrete: 25 Damage: 200 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@3Eff: CreateEffect Explosions: napalm ImpactSounds: firebl3.aud 155mm: ReloadDelay: 10 Range: 7c5 Burst: 20 -Report: Projectile: Bullet Speed: 170 TrailImage: fb4 Image: fb3 Blockable: false Angle: 30 Inaccuracy: 1c682 ContrailLength: 2 Warhead@1Dam: SpreadDamage Versus: None: 80 Wood: 100 Heavy: 75 Concrete: 35 Damage: 20 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@3Eff: CreateEffect Explosions: small_napalm ImpactSounds: firebl3.aud FLAK-23: ReloadDelay: 10 Range: 8c0 Report: aacanon3.aud ValidTargets: Air, Ground Projectile: Bullet Speed: 1c682 Blockable: false Warhead: SpreadDamage Spread: 213 ValidTargets: Air, Ground Versus: None: 35 Wood: 30 Light: 30 Heavy: 40 Concrete: 30 Damage: 25 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosions: med_explosion SCUD: ReloadDelay: 280 Range: 7c0 Projectile: Bullet Arm: 10 TrailImage: smokey Blockable: false Inaccuracy: 0c426 Angle: 216 Warhead@1Dam: SpreadDamage Spread: 853 Falloff: 100, 37, 14, 5, 0 Versus: None: 100 Wood: 90 Light: 80 Heavy: 70 Damage: 500 AffectsParent: true Warhead@3Eff: CreateEffect Explosions: nuke ImpactSounds: kaboom1.aud SilencedPPK: Range: 25c0 ValidTargets: Infantry, Tank, Vehicle, Husk InvalidTargets: Water, Structure, Wall Warhead@1Dam: SpreadDamage ValidTargets: Infantry, Tank, Vehicle, Husk Versus: Heavy: 50 Voices: Music: rain: Rain (ambient) Hidden: true Notifications: Translations: