#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.FileFormats; namespace OpenRA.Traits { public class BodyOrientationInfo : ITraitInfo, IBodyOrientationInfo { [Desc("Number of facings for gameplay calculations. -1 indiciates auto-detection from sequence")] public readonly int QuantizedFacings = -1; [Desc("Camera pitch for rotation calculations")] public readonly WAngle CameraPitch = WAngle.FromDegrees(40); public object Create(ActorInitializer init) { return new BodyOrientation(init.self, this); } } public class BodyOrientation : IBodyOrientation { [Sync] public int QuantizedFacings { get; private set; } BodyOrientationInfo info; public BodyOrientation(Actor self, BodyOrientationInfo info) { this.info = info; if (info.QuantizedFacings > 0) QuantizedFacings = info.QuantizedFacings; } public WAngle CameraPitch { get { return info.CameraPitch; } } public WVec LocalToWorld(WVec vec) { // RA's 2d perspective doesn't correspond to an orthonormal 3D // coordinate system, so fudge the y axis to make things look good return new WVec(vec.Y, -info.CameraPitch.Sin()*vec.X/1024, vec.Z); } public WRot QuantizeOrientation(Actor self, WRot orientation) { // Quantization disabled if (QuantizedFacings == 0) return orientation; // Map yaw to the closest facing var facing = Util.QuantizeFacing(orientation.Yaw.Angle / 4, QuantizedFacings) * (256 / QuantizedFacings); // Roll and pitch are always zero if yaw is quantized return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing)); } public void SetAutodetectedFacings(int facings) { if (info.QuantizedFacings < 0) QuantizedFacings = facings; } } }