#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see .
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
using System.IO;
using System.Collections.Generic;
namespace OpenRA.GameRules
{
public class UserSettings
{
// Debug settings
public bool UnitDebug = false;
public bool PathDebug = true;
public bool PerfDebug = true;
public bool IndexDebug = false;
public bool RecordSyncReports = true;
// Window settings
public readonly int Width = 0;
public readonly int Height = 0;
public readonly WindowMode WindowMode = WindowMode.PseudoFullscreen;
public bool MusicPlayer = true;
// Internal game settings
public readonly int Timestep = 40;
public readonly int SheetSize = 2048;
// External game settings
public readonly string NetworkHost = "";
public readonly int NetworkPort = 0;
public readonly int Player = 1;
public readonly string Replay = "";
public readonly string PlayerName = "";
public readonly string[] InitialMods = { "ra" };
public readonly string GameName = "OpenRA Game";
public readonly int ListenPort = 1234;
public readonly int ExternalPort = 1234;
public readonly bool InternetServer = true;
public readonly string MasterServer = "http://open-ra.org/master/";
string SettingsFile;
UserSettings defaults;
public UserSettings() {}
public UserSettings(Settings args)
{
defaults = new UserSettings();
SettingsFile = Game.SupportDir + "settings.yaml";
if (File.Exists(SettingsFile))
{
System.Console.WriteLine("Loading settings file {0}",SettingsFile);
var yaml = MiniYaml.FromFile(SettingsFile);
FieldLoader.Load(this, yaml["Settings"]);
}
foreach (var f in this.GetType().GetFields())
if (args.Contains(f.Name))
OpenRA.FileFormats.FieldLoader.LoadField( this, f.Name, args.GetValue(f.Name, "") );
}
public void Save()
{
Dictionary root = new Dictionary();
root.Add("Settings", FieldSaver.SaveDifferences(this, defaults));
root.WriteToFile(SettingsFile);
}
}
}