#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using OpenRA.Mods.RA.Activities; using OpenRA.Traits; using OpenRA.Traits.Activities; using OpenRA.Effects; using System.Drawing; namespace OpenRA.Mods.RA { class EngineerRepairInfo : TraitInfo {} class EngineerRepair : IIssueOrder, IResolveOrder, IOrderCursor, IOrderVoice { public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) { if (mi.Button != MouseButton.Right) return null; if (underCursor == null) return null; if (!CanRepair(self, underCursor)) return null; return new Order("EngineerRepair", self, underCursor); } bool CanRepair(Actor self, Actor a) { if (!a.traits.Contains()) return false; return (self.Owner.Stances[a.Owner] == Stance.Ally); } public string CursorForOrder(Actor self, Order order) { if (order.OrderString != "EngineerRepair") return null; if (order.TargetActor == null) return null; return (order.TargetActor.GetExtendedDamageState() == ExtendedDamageState.Undamaged) ? "goldwrench-blocked" : "goldwrench"; } public string VoicePhraseForOrder(Actor self, Order order) { return (order.OrderString == "EngineerRepair" && order.TargetActor.GetExtendedDamageState() < ExtendedDamageState.Undamaged) ? "Attack" : null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "EngineerRepair" && order.TargetActor.GetExtendedDamageState() < ExtendedDamageState.Undamaged) { if (self.Owner == self.World.LocalPlayer) self.World.AddFrameEndTask(w => { w.Add(new FlashTarget(order.TargetActor)); var line = self.traits.GetOrDefault(); if (line != null) line.SetTarget(self, Target.FromOrder(order), Color.Yellow); }); self.CancelActivity(); self.QueueActivity(new Move(order.TargetActor.Location, order.TargetActor)); self.QueueActivity(new RepairBuilding(order.TargetActor)); } } } }