#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.RA.Render { class RenderUnitTurretedInfo : RenderUnitInfo { public override object Create(ActorInitializer init) { return new RenderUnitTurreted(init.self); } } class RenderUnitTurreted : RenderUnit { public RenderUnitTurreted(Actor self) : base(self) { var unit = self.traits.Get(); var turreted = self.traits.Get(); var attack = self.traits.GetOrDefault(); var attackInfo = self.Info.Traits.Get(); var turretAnim = new Animation(GetImage(self), () => turreted.turretFacing ); turretAnim.Play( "turret" ); if( attackInfo.PrimaryOffset != null ) anims.Add("turret_1", new AnimationWithOffset( turretAnim, () => Combat.GetTurretPosition(self, unit, attackInfo.PrimaryOffset, attack.primaryRecoil), null) { ZOffset = 1 }); if (attackInfo.SecondaryOffset != null) anims.Add("turret_2", new AnimationWithOffset( turretAnim, () => Combat.GetTurretPosition(self, unit, attackInfo.SecondaryOffset, attack.secondaryRecoil), null) { ZOffset = 1 }); if( attackInfo.MuzzleFlash ) { var muzzleFlash = new Animation( GetImage(self), () => self.traits.Get().turretFacing ); muzzleFlash.PlayFetchIndex( "muzzle", () => (int)( attack.primaryRecoil * 5.9f ) ); /* hack: recoil can be 1.0f, but don't overflow into next anim */ anims.Add( "muzzle_flash", new AnimationWithOffset( muzzleFlash, () => Combat.GetTurretPosition(self, unit, attackInfo.PrimaryOffset, attack.primaryRecoil), () => attack.primaryRecoil <= 0 ) ); } } } }