; The bare minimum rules required for the game to run ; The linecount of this file should reduce to zero as we port things to traits [General] ConditionRed=25% ; when damaged to this percentage, health bar turns red ConditionYellow=50% ; when damaged to this percentage, health bar turns yellow RefundPercent=50% ; percent of original cost to refund when building/unit is sold RepairRate=.016 ; minutes between applying repair step URepairPercent=20% ; [units only] percent cost to fully repair as ratio of full cost URepairStep=10 ; [units only] hit points to heal per repair 'tick' for units BuildSpeed=.1 ; general build speed [time (in minutes) to produce a 1000 credit cost item] LowPowerSlowdown=3 ; slowdown factor for low power GapRegenInterval=.1 ; gap generators will regenerate their shroud at this time interval SubmergeDelay=.02 ; forced delay that subs will remain on surface before allowing to submerge