#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; namespace OpenRA.Server { public class Connection { public const int MaxOrderLength = 131072; public Socket Socket; public List Data = new List(); public ReceiveState State = ReceiveState.Header; public int ExpectLength = 8; public int Frame = 0; public int MostRecentFrame = 0; public bool Validated; public long TimeSinceLastResponse { get { return Game.RunTime - lastReceivedTime; } } public bool TimeoutMessageShown = false; long lastReceivedTime = 0; /* client data */ public int PlayerIndex; public string AuthToken; public byte[] PopBytes(int n) { var result = Data.GetRange(0, n); Data.RemoveRange(0, n); return result.ToArray(); } bool ReadDataInner(Server server) { var rx = new byte[1024]; var len = 0; while (true) { try { // Poll the socket first to see if there's anything there. // This avoids the exception with SocketErrorCode == `SocketError.WouldBlock` thrown // from `socket.Receive(rx)`. if (!Socket.Poll(0, SelectMode.SelectRead)) break; if ((len = Socket.Receive(rx)) > 0) Data.AddRange(rx.Take(len)); else { if (len == 0) server.DropClient(this); break; } } catch (SocketException e) { // This should no longer be needed with the socket.Poll call above. if (e.SocketErrorCode == SocketError.WouldBlock) break; server.DropClient(this); Log.Write("server", "Dropping client {0} because reading the data failed: {1}", PlayerIndex, e); return false; } } lastReceivedTime = Game.RunTime; TimeoutMessageShown = false; return true; } public void ReadData(Server server) { if (ReadDataInner(server)) while (Data.Count >= ExpectLength) { var bytes = PopBytes(ExpectLength); switch (State) { case ReceiveState.Header: { ExpectLength = BitConverter.ToInt32(bytes, 0) - 4; Frame = BitConverter.ToInt32(bytes, 4); State = ReceiveState.Data; if (ExpectLength < 0 || ExpectLength > MaxOrderLength) { server.DropClient(this); Log.Write("server", "Dropping client {0} for excessive order length = {1}", PlayerIndex, ExpectLength); return; } break; } case ReceiveState.Data: { if (MostRecentFrame < Frame) MostRecentFrame = Frame; server.DispatchOrders(this, Frame, bytes); ExpectLength = 8; State = ReceiveState.Header; break; } } } } } public enum ReceiveState { Header, Data } }