E1: Inherits: ^Infantry Valued: Cost: 100 Tooltip: Name: Minigunner Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Icon: e1icnh Buildable: BuildPaletteOrder: 10 Owner: gdi, nod Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 4 Health: HP: 50 AttackFrontal: PrimaryWeapon: M16 RenderInfantryProne: IdleAnimations: idle1,idle2,idle3,idle4 E2: Inherits: ^Infantry Valued: Cost: 160 Tooltip: Name: Grenadier Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles Icon: e2icnh Buildable: BuildPaletteOrder: 40 Prerequisites: hq Owner: gdi Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 4 Health: HP: 50 AttackFrontal: PrimaryWeapon: Grenade PrimaryOffset: 0,0,0,-10 FireDelay: 15 RenderInfantryProne: IdleAnimations: idle1,idle2 Explodes: Weapon: GrenadierExplode Chance: 50 E3: Inherits: ^Infantry Valued: Cost: 300 Tooltip: Name: Rocket Soldier Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry Icon: e3icnh Buildable: BuildPaletteOrder: 20 Owner: nod, gdi Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 3 Health: HP: 45 AttackFrontal: PrimaryWeapon: Rockets PrimaryOffset: 1,-6,0,-8 FireDelay: 5 RenderInfantryProne: IdleAnimations: idle1,idle2 E4: Inherits: ^Infantry Valued: Cost: 200 Tooltip: Name: Flamethrower Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Icon: e4icnh Buildable: BuildPaletteOrder: 40 Owner: nod Prerequisites: hq Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 4 Health: HP: 90 AttackFrontal: PrimaryWeapon: Flamethrower PrimaryOffset: 0,-2,2,-4 FireDelay: 3 WithMuzzleFlash: RenderInfantryProne: IdleAnimations: idle1,idle2 E5: Inherits: ^Infantry Valued: Cost: 300 Tooltip: Name: Chem Warrior Description: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles Icon: e5icnh Buildable: BuildPaletteOrder: 50 Owner: nod Prerequisites: tmpl Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 4 Health: HP: 90 AttackFrontal: PrimaryWeapon: Chemspray PrimaryOffset: 0,-2,2,-9 FireDelay: 3 WithMuzzleFlash: -PoisonedByTiberium: RenderInfantryProne: IdleAnimations: idle1,idle2 E6: Inherits: ^Infantry Valued: Cost: 500 Tooltip: Name: Engineer Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything Icon: e6icnh Buildable: BuildPaletteOrder: 30 Owner: gdi,nod Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 4 Health: HP: 25 Passenger: PipType: Yellow EngineerRepair: Captures: CaptureTypes: building, husk -AutoTarget: AttackMove: JustMove: true RenderInfantryProne: IdleAnimations: idle1,idle2 -GainsExperience: RMBO: Inherits: ^Infantry Valued: Cost: 1000 Tooltip: Icon: rmboicnh Name: Commando Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Buildable: BuildPaletteOrder: 50 Owner: gdi Prerequisites: eye Selectable: Bounds: 12,17,0,-6 Voice: CommandoVoice Mobile: Speed: 5 Health: HP: 200 RevealsShroud: Range: 5 AutoTarget: ScanRadius: 5 C4Demolition: C4Delay: 45 AttackFrontal: PrimaryWeapon: Sniper RenderInfantryProne: IdleAnimations: idle1,idle2,idle3 AnnounceOnBuild: AnnounceOnKill: PVICE: Inherits:VICE -AttackWander Mobile: Crushes: crate Buildable: Queue: Biolab BuildPaletteOrder: 40 Owner: gdi, nod Prerequisites: bio Tooltip: Description: Mutated abomination that spits liquid tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft Icon: viceicnh DrawLineToTarget: Selectable: Voice: DinoVoice ActorLostNotification: Notification: unitlost.aud