# Oil Derrick V19: Inherits: ^CivBuilding RenderBuilding: CashTrickler: Building: Footprint: x Dimensions: 1,1 RevealsShroud: Range: 3 -DeadBuildingState: Capturable: Tooltip: Name: Oil Derrick LeavesHusk: HuskActor: V19.Husk V19.Husk: Inherits: ^CivBuilding -DeadBuildingState: -Health: RenderBuilding: WithFire: Building: Footprint: x Dimensions: 1,1 Tooltip: Name: Oil Derrick # Hospital HOSP: Inherits: ^CivBuilding RenderBuilding: Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: Hospital # Bio Lab BIO: Inherits: ^CivBuilding RenderBuilding: Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: Bio Lab Exit@1: SpawnOffset: 0,-10 ExitCell: 0,-1 Production: Produces: Biolab ProductionQueue: Type: Biolab Group: Infantry BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: bldging1.aud ReadyAudio: unitredy.aud OnHoldAudio: onhold1.aud CancelledAudio: cancel1.aud ProductionBar: Capturable: -DeadBuildingState: RallyPoint: RallyPoint: -1,-1 # Prison / Tech Center MISS: Inherits: ^CivBuilding RenderBuilding: Building: Footprint: xxx xxx Dimensions: 3,2 Tooltip: Name: Tech Center