fire: 1: fire1 Start: 0 Length: * 2: fire2 Start: 0 Length: * 120mm: idle: Start: 0 smoke_m: idle: Start: 0 Length: * loop: Start: 49 Length: 42 end: Start: 0 Length: 26 dragon: idle: Start: 0 Facings: 32 smokey: idle: Start: 0 Length: * bomb: idle: Start: 0 Length: * missile: idle: Start: 0 Facings: 32 patriot: idle: Start: 0 Facings: 32 explosion: 1: piff Start: 0 Length: * 2: piffpiff Start: 0 Length: * 3: napalm2 Start: 0 Length: * 4: veh-hit3 Start: 0 Length: * 5: veh-hit2 Start: 0 Length: * 1w: piff Start: 0 Length: * 2w: piffpiff Start: 0 Length: * 3w: napalm2 Start: 0 Length: * 4w: veh-hit3 Start: 0 Length: * 5w: veh-hit2 Start: 0 Length: * 8: art-exp1 Start: 0 Length: * building: fball1 Start: 0 Length: * 6: atomsfx Start: 0 Length: * 6w: atomsfx Start: 0 Length: * rank: rank: Start: 0 Length: * rallypoint: flag:flagfly Start: 0 Length: * circles:fpls Start: 0 Length: * select: repair: Start: 2 crate: idle: wcrate Start: 0 crate-effects: airstrike: deviator Start: 0 Length: * nuke: missile2 Start: 0 Length: 29 dollar: dollar Start: 0 Length: * reveal-map: radarcrate Start: 0 Length: * hide-map: empulse Start: 0 Length: * heal: healcrate Start: 0 Length: * mine: mine Start: 0 Length: 21 redskull: rapid Start: 0 Length: 20 cloak: cloakcrate Start: 0 Length: * levelup: levelup Start: 0 Length: * Tick: 200 miss: idle: Start: 0 damaged-idle: Start: 2 atomicup: idle: Start: 0 Length: * atomicdn: idle: Start: 0 Length: * atomic: up: atomicup Start: 0 Length: * down: atomicdn Start: 0 Length: * ionsfx: idle: Start: 0 Length: * bomblet: idle: Start: 0 Length: * mpspawn: idle: Start: 0 Length: * waypoint: idle: Start: 0 Length: * clock: idle: hclock Start: 0 Length: * pips: ready: hpips Start: 3 hold: hpips Start: 4 pip-empty: hpips Start: 0 pip-green: hpips Start: 1 pip-yellow: hpips Start: 5 pip-gray: hpips Start: 6 pip-red: hpips Start: 7 tag-primary: hpips Start: 2 groups: pdigits Start: 0 Length: *