BADR: ParaDrop: LZRange: 4 Inherits: ^Plane Health: HP: 60 Armor: Type: Light Plane: ROT: 5 Speed: 16 RenderUnit: Smokes: no WithShadow: IronCurtainable: Cargo: MaxWeight: 10 # Types: Infantry, Vehicle -Selectable: -GainsExperience: Tooltip: Name: Badger Contrail@1: ContrailOffset: 11, -11 Contrail@2: ContrailOffset: -11, -11 FallsToEarth: Spins: no Moves: yes Explosion: UnitExplode SmokeTrailWhenDamaged@0: Offset: 11, -11 Interval: 2 SmokeTrailWhenDamaged@1: Offset: -11, -11 Interval: 2 -EjectOnDeath: -GpsDot: BADR.bomber: CarpetBomb: Range: 3 Weapon: ParaBomb Inherits: ^Plane Health: HP: 60 Armor: Type: Light Plane: ROT: 5 Speed: 16 LimitedAmmo: Ammo: 7 RenderUnit: Image: badr Smokes: no WithShadow: IronCurtainable: -Selectable: -GainsExperience: Tooltip: Name: Badger Contrail@1: ContrailOffset: 11, -11 Contrail@2: ContrailOffset: -11, -11 FallsToEarth: Spins: no Moves: yes Explosion: UnitExplode SmokeTrailWhenDamaged@0: Offset: 11, -11 Interval: 2 SmokeTrailWhenDamaged@1: Offset: -11, -11 Interval: 2 -EjectOnDeath: -GpsDot: MIG: Inherits: ^Plane Buildable: Queue: Plane BuildPaletteOrder: 100 Prerequisites: afld, stek BuiltAt: afld Owner: soviet Valued: Cost: 2000 Tooltip: Name: Mig Attack Plane Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles Health: HP: 70 Armor: Type: Light RevealsShroud: Range: 12 AttackPlane: PrimaryWeapon: Maverick SecondaryWeapon: Maverick PrimaryLocalOffset: -15,0,0,0,-10, -12,0,0,0,6 SecondaryLocalOffset: 15,0,0,0,10, 12,0,0,0,6 FacingTolerance: 20 Plane: InitialFacing: 192 ROT: 5 Speed: 20 RearmBuildings: afld RenderUnit: Smokes: no WithShadow: LimitedAmmo: Ammo: 8 IronCurtainable: ReturnOnIdle: Selectable: Bounds: 44,40,0,0 Contrail@1: ContrailOffset: 16,-14 Contrail@2: ContrailOffset: -16,-14 FallsToEarth: Spins: no Moves: yes Explosion: UnitExplode SmokeTrailWhenDamaged: Offset: 0,-20,0,-4 Interval: 2 YAK: Inherits: ^Plane Buildable: Queue: Plane BuildPaletteOrder: 50 Prerequisites: afld BuiltAt: afld Owner: soviet Valued: Cost: 1000 Tooltip: Name: Yak Attack Plane Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings Health: HP: 60 Armor: Type: Light RevealsShroud: Range: 10 AttackPlane: PrimaryWeapon: ChainGun.Yak SecondaryWeapon: ChainGun.Yak PrimaryOffset: -5,-6,0,0 SecondaryOffset: 5,-6,0,0 FacingTolerance: 20 Plane: RearmBuildings: afld InitialFacing: 192 ROT: 5 Speed: 16 RenderUnit: Smokes: no WithShadow: LimitedAmmo: Ammo: 18 PipCount: 6 ReloadTicks: 11 IronCurtainable: ReturnOnIdle: WithMuzzleFlash: Contrail: ContrailOffset: 0, -20 FallsToEarth: Spins: no Moves: yes Explosion: UnitExplode SmokeTrailWhenDamaged: Offset: 0, -20 Interval: 2 TRAN: Inherits: ^Helicopter Buildable: Queue: Plane BuildPaletteOrder: 110 Prerequisites: hpad BuiltAt: hpad Owner: allies Valued: Cost: 1200 Tooltip: Name: Transport Helicopter Description: Fast Infantry Transport Helicopter.\n Unarmed Health: HP: 90 Armor: Type: Light RevealsShroud: Range: 12 Helicopter: RearmBuildings: hpad InitialFacing: 0 ROT: 5 Speed: 12 LandableTerrainTypes: Clear,Rough,Road,Ore,Beach RenderUnit: WithRotor@PRIMARY: Offset: 0,14,0,-8 WithRotor@SECONDARY: Id: rotor_2 Offset: 0,-14,0,-5 WithShadow: Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 IronCurtainable: FallsToEarth: Explosion: UnitExplode HELI: Inherits: ^Helicopter Buildable: Queue: Plane BuildPaletteOrder: 90 Prerequisites: hpad BuiltAt: hpad Owner: allies Valued: Cost: 2000 Tooltip: Name: Longbow Description: Helicopter Gunship with AG Missiles.\n Strong vs Tanks\n Weak vs Infantry Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 12 AttackHeli: PrimaryWeapon: Hellfire SecondaryWeapon: Hellfire PrimaryOffset: -5,0,0,2 SecondaryOffset: 5,0,0,2 FacingTolerance: 20 Helicopter: RearmBuildings: hpad LandWhenIdle: false InitialFacing: 20 ROT: 4 Speed: 16 RenderUnit: Smokes: no WithRotor: Offset: 0,0,0,-2 WithShadow: LimitedAmmo: Ammo: 8 IronCurtainable: FallsToEarth: Explosion: UnitExplode SmokeTrailWhenDamaged: Offset: 0,-10 HIND: Inherits: ^Helicopter Buildable: Queue: Plane BuildPaletteOrder: 90 Prerequisites: hpad BuiltAt: hpad Owner: allies Valued: Cost: 1000 Tooltip: Name: Hind Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks Health: HP: 150 Armor: Type: Light RevealsShroud: Range: 10 AttackHeli: PrimaryWeapon: ChainGun SecondaryWeapon: ChainGun PrimaryOffset: -5,-2,0,2 SecondaryOffset: 5,-2,0,2 FacingTolerance: 20 Helicopter: RearmBuildings: hpad LandWhenIdle: false InitialFacing: 20 ROT: 4 Speed: 12 RenderUnit: Smokes: no WithRotor: WithShadow: LimitedAmmo: Ammo: 24 PipCount: 6 ReloadTicks: 8 IronCurtainable: Selectable: Bounds: 38,32,0,0 WithMuzzleFlash: FallsToEarth: Explosion: UnitExplode SmokeTrailWhenDamaged: Offset: 0,-10 U2: Inherits: ^Plane Health: HP: 2000 Armor: Type: Heavy Plane: ROT: 7 Speed: 40 RenderUnit: Smokes: no WithShadow: IronCurtainable: -Selectable: -GainsExperience: Contrail@1: ContrailOffset: 16, -17 Contrail@2: ContrailOffset: -16, -17 FallsToEarth: Spins: no Moves: yes Explosion: UnitExplode SmokeTrailWhenDamaged: Offset: 0,-25 Interval: 2