DOG: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 30 Prerequisites: barr Owner: soviet Valued: Cost: 200 Tooltip: Name: Attack Dog Description: Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Voice: DogVoice Bounds: 12,17,-1,-4 Health: HP: 12 Mobile: Speed: 7 RevealsShroud: Range: 5 AutoTarget: AttackLeap: PrimaryWeapon: DogJaw CanAttackGround: no RenderInfantry: IdleAnimations: idle1,idle2 IgnoresDisguise: E1: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Owner: allies,soviet Valued: Cost: 100 Tooltip: Name: Rifle Infantry Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Health: HP: 50 Mobile: Speed: 4 AttackFrontal: PrimaryWeapon: M1Carbine TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 E2: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Owner: soviet Prerequisites: barr Valued: Cost: 160 Tooltip: Name: Grenadier Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Health: HP: 50 Mobile: Speed: 5 AttackFrontal: PrimaryWeapon: Grenade PrimaryOffset: 0,0,0,-13 FireDelay: 15 TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 Explodes: Weapon: UnitExplodeSmall Chance: 50 E3: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 20 Owner: allies,soviet Valued: Cost: 300 Tooltip: Name: Rocket Soldier Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry Selectable: Bounds: 12,17,0,-9 Health: HP: 45 Mobile: Speed: 3 AttackFrontal: PrimaryWeapon: RedEye SecondaryWeapon: Dragon PrimaryOffset: 0,0,0,-13 TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 E4: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 60 Prerequisites: stek Owner: soviet Valued: Cost: 300 Tooltip: Name: Flamethrower Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Health: HP: 40 Mobile: Speed: 3 AttackFrontal: PrimaryWeapon: Flamer PrimaryOffset: 0,-10,0,-8 FireDelay: 8 TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 E6: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 50 Owner: soviet,allies Valued: Cost: 500 Tooltip: Name: Engineer Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything Selectable: Voice: EngineerVoice Bounds: 12,17,0,-9 Health: HP: 25 Mobile: Speed: 4 Passenger: PipType: Yellow EngineerRepair: Captures: TakeCover: -AutoTarget: AttackMove: JustMove: true -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 SPY: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 60 Prerequisites: dome, tent Owner: allies Valued: Cost: 500 SpyToolTip: Name: Spy Description: Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised Selectable: Voice: SpyVoice Bounds: 12,17,0,-9 Health: HP: 25 Mobile: Speed: 4 RevealsShroud: Range: 5 Passenger: PipType: Yellow TakeCover: Spy: -AutoTarget: AttackMove: JustMove: true -RenderInfantry: RenderSpy: IdleAnimations: idle1,idle2 E7: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 110 Prerequisites: techcenter Owner: allies,soviet Valued: Cost: 1200 Tooltip: Name: Tanya Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4 Selectable: Voice: TanyaVoice Bounds: 12,17,0,-9 Health: HP: 100 Mobile: Speed: 5 RevealsShroud: Range: 6 C4Demolition: C4Delay: 45 Passenger: PipType: Red AttackFrontal: PrimaryWeapon: Colt45 SecondaryWeapon: Colt45 TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 MEDI: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 20 Owner: allies Prerequisites: tent Valued: Cost: 500 Tooltip: Name: Medic Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything Selectable: Voice: MedicVoice Bounds: 12,17,0,-9 Health: HP: 80 Mobile: Speed: 4 RevealsShroud: Range: 3 Passenger: PipType: Yellow AutoHeal: AttackMedic: PrimaryWeapon: Heal TakeCover: -AutoTarget: AttackMove: JustMove: true -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 C1: Inherits: ^Infantry Selectable: Voice: CivilianMaleVoice Bounds: 12,17,0,-9 Valued: Cost: 70 Tooltip: Name: Technician Health: HP: 20 Mobile: Speed: 4 RevealsShroud: Range: 2 AttackFrontal: PrimaryWeapon: Pistol ProximityCaptor: Types:CivilianInfantry C2: Inherits: ^Infantry Selectable: Voice: CivilianFemaleVoice Bounds: 12,17,0,-9 Valued: Cost: 70 Tooltip: Name: Technician Health: HP: 20 Mobile: Speed: 4 RevealsShroud: Range: 2 AttackFrontal: PrimaryWeapon: Pistol -ProximityCaptor: ProximityCaptor: Types:CivilianInfantry SHOK: Inherits: ^Infantry Buildable: Queue: Infantry Prerequisites: stek,tsla Owner: soviet Valued: Cost: 900 Tooltip: Name: Tesla Trooper Description: Infantry with tesla coils\n Strong vs Infantry\n Weak vs Vehicles Selectable: Voice: ShokVoice Bounds: 12,17,0,-9 Health: HP: 80 Mobile: Speed: 3 RevealsShroud: Range: 4 AttackFrontal: PrimaryWeapon: PortaTesla PrimaryOffset: 0,-10,0,-8 TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2