fcom: idle: Start: 0 damaged-idle: Start: 1 make: Start: 0 oilb: idle: Start: 0 damaged-idle: Start: 1 Length: * make: Start: 0 fact: idle: Start: 0 make: factmake Start: 0 Length: * build: Start: 1 Length: 25 damaged-idle: Start: 26 damaged-build: Start: 27 Length: 25 proc: idle: Start: 0 damaged-idle: Start: 1 make: procmake Start: 0 Length: * silo: idle: Start: 0 Length: 5 damaged-idle: Start: 5 Length: 5 make: silomake Start: 0 Length: * powr: idle: Start: 0 damaged-idle: Start: 1 make: powrmake Start: 0 Length: * apwr: idle: Start: 0 damaged-idle: Start: 1 make: apwrmake Start: 0 Length: * barr: idle: Start: 0 Length: 10 damaged-idle: Start: 10 Length: 10 make: barrmake Start: 0 Length: * tent: idle: Start: 0 Length: 10 damaged-idle: Start: 10 Length: 10 make: tentmake Start: 0 Length: * kenn: idle: Start: 0 damaged-idle: Start: 1 make: kennmake Start: 0 Length: * dome: idle: Start: 0 damaged-idle: Start: 1 make: domemake Start: 0 Length: * atek: idle: Start: 0 damaged-idle: Start: 1 make: atekmake Start: 0 Length: * active: sputdoor Start: 0 Length: * stek: idle: Start: 0 damaged-idle: Start: 1 make: stekmake Start: 0 Length: * weap: idle: Start: 0 damaged-idle: Start: 1 make: weapmake Start: 0 Length: * build-top: weap2 Start: 0 Length: 4 damaged-build-top: weap2 Start: 4 Length: 4 idle-top: weap2 Start: 0 damaged-idle-top: weap2 Start: 4 hpad: idle: Start: 0 damaged-idle: Start: 7 make: hpadmake Start: 0 Length: * active: Start: 1 Length: 6 damaged-active: Start: 8 Length: 6 afld: idle: Start: 4 Length: 4 Tick: 160 damaged-idle: Start: 12 Length: 4 Tick: 160 make: afldmake Start: 0 Length: * active: Start: 0 Length: 4 Tick: 160 damaged-active: Start: 8 Length: 4 Tick: 160 spen: idle: Start: 0 damaged-idle: Start: 1 make: spenmake Start: 0 Length: * syrd: idle: Start: 0 damaged-idle: Start: 1 make: syrdmake Start: 0 Length: * fix: idle: Start: 0 damaged-idle: Start: 7 make: fixmake Start: 0 Length: * active: Start: 1 Length: 6 damaged-active: Start: 8 Length: 6 gun: idle: Start: 0 Facings: 32 recoil: Start: 32 Facings: 32 make: gunmake Start: 0 Length: * damaged-idle: Start: 64 Facings: 32 damaged-recoil: Start: 96 Facings: 32 agun: idle: Start: 0 Facings: 32 recoil: Start: 32 Facings: 32 make: agunmake Start: 0 Length: * damaged-idle: Start: 64 Facings: 32 damaged-recoil: Start: 96 Facings: 32 sam: idle: Start: 0 Facings: 32 damaged-idle: Start: 34 Facings: 32 make: sammake Start: 0 Length: * muzzle: samfire Start: 0 Length: 18 Facings: 8 ftur: idle: Start: 0 damaged-idle: Start: 1 make: fturmake Start: 0 Length: * tsla: idle: Start: 0 damaged-idle: Start: 10 make: tslamake Start: 0 Length: * active: Start: 1 Length: 9 damaged-active: Start: 11 Length: 9 pbox: idle: Start: 0 damaged-idle: Start: 1 make: pboxmake Start: 0 Length: * muzzle: minigun Start: 0 Length: 6 Facings: 8 hbox: damaged-idle: Start: 2 idle: Start: 0 make: hboxmake Start: 0 Length: * muzzle: minigun Start: 0 Length: 6 Facings: 8 gap: idle: Start: 0 Length: 32 damaged-idle: Start: 32 Length: 32 make: gapmake Start: 0 Length: * iron: idle: Start: 0 active: Start: 0 Length: 11 damaged-idle: Start: 11 damaged-active: Start: 11 Length: 11 make: ironmake Start: 0 Length: * pdox: idle: Start: 0 damaged-idle: Start: 29 active: Start: 0 Length: 29 damaged-active: Start: 29 Length: 29 make: pdoxmake Start: 0 Length: * mslo: idle: Start: 0 damaged-idle: Start: 8 make: mslomake Start: 0 Length: * active: Start: 1 Length: 7 Tick: 80 damaged-active: Start: 9 Length: 7 mcv: idle: Start: 0 Facings: 32 truk: idle: Start: 0 Facings: 32 harv: idle: Start: 0 Facings: 32 harvest: Start: 32 Length: 8 Facings: 8 dock: Start: 96 Length: 8 dock-loop: Start: 104 Length: 7 1tnk: idle: Start: 0 Facings: 32 turret: Start: 32 Facings: 32 2tnk: idle: Start: 0 Facings: 32 turret: Start: 32 Facings: 32 3tnk: idle: Start: 0 Facings: 32 turret: Start: 32 Facings: 32 4tnk: idle: Start: 0 Facings: 32 turret: Start: 32 Facings: 32 v2rl: idle: Start: 0 Facings: 32 empty-idle: Start: 32 Facings: 32 aim: Start: 64 Facings: 8 empty-aim: Start: 72 Facings: 8 arty: idle: Start: 0 Facings: 32 jeep: idle: Start: 0 Facings: 32 turret: Start: 32 Facings: 32 muzzle: minigun Start: 0 Length: 6 Facings: 8 unload: Start: 0 Facings: 32 apc: idle: Start: 0 Facings: 32 muzzle: minigun Start: 0 Length: 6 Facings: 8 close: Start: 32 Length: 3 unload: Start: 32 mnly: idle: Start: 0 Facings: 32 mrj: idle: Start: 0 Facings: 32 spinner: Start: 32 Length: 32 mgg: idle: Start: 0 Facings: 32 spinner: Start: 32 Length: 8 ss: idle: Start: 0 Facings: 16 e1: stand: Start: 0 Facings: 8 stand2: Start: 8 Length: 8 stand3: Start: 128 Length: 16 run: Start: 16 Length: 6 Facings: 8 shoot: Start: 64 Length: 8 Facings: 8 prone-stand: Start: 144 Length: 4 Facings: 8 prone-run: Start: 144 Length: 4 Facings: 8 standup-0: Start: 176 Length: 2 Facings: 8 prone-shoot: Start: 192 Length: 8 Facings: 8 idle1: Start: 256 Length: 16 Tick: 120 idle2: Start: 272 Length: 16 Tick: 120 die1: Start: 288 Length: 8 die2: Start: 296 Length: 8 die3: Start: 304 Length: 8 die4: Start: 312 Length: 12 die5: Start: 324 Length: 18 die6: electro Start: 0 Length: * clock: idle: Start: 0 Length: * powerdown: disabled: speed Start: 3 120mm: idle: Start: 0 e3: stand: Start: 0 Facings: 8 stand2: Start: 8 Length: 8 run: Start: 16 Length: 6 Facings: 8 shoot: Start: 64 Length: 8 Facings: 8 idle1: Start: 272 Length: 14 Tick: 120 idle2: Start: 287 Length: 16 Tick: 120 die1: Start: 304 Length: 8 die2: Start: 312 Length: 8 die3: Start: 320 Length: 8 die4: Start: 328 Length: 12 die5: Start: 340 Length: 18 die6: electro Start: 0 Length: * prone-stand: Start: 144 Length: 4 Facings: 8 prone-run: Start: 144 Length: 4 Facings: 8 prone-shoot: Start: 192 Length: 10 Facings: 8 e6: stand: Start: 0 Facings: 8 stand2: Start: 8 Length: 8 run: Start: 16 Length: 6 Facings: 8 idle1: Start: 121 Length: 8 Tick: 120 idle2: Start: 130 Length: 14 Tick: 120 die1: Start: 146 Length: 8 die2: Start: 154 Length: 8 die3: Start: 162 Length: 8 die4: Start: 170 Length: 12 die5: Start: 182 Length: 18 die6: electro Start: 0 Length: * prone-stand: Start: 82 Length: 4 Facings: 8 prone-run: Start: 82 Length: 4 Facings: 8 ca: idle: Start: 0 Facings: 16 turret: turr Start: 0 Facings: 32 dd: idle: Start: 0 Facings: 16 turret: ssam Start: 0 Facings: 32 pt: idle: Start: 0 Facings: 16 turret: mgun Start: 0 Facings: 32 medi: stand: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 heal: Start: 56 Length: 58 standup: Start: 114 Length: 2 Facings: 8 idle1: Start: 163 Length: 14 Tick: 120 idle2: Start: 178 Length: 14 Tick: 120 die1: Start: 193 Length: 7 die2: Start: 201 Length: 8 die3: Start: 209 Length: 8 die4: Start: 217 Length: 12 die5: Start: 229 Length: 18 die6: electro Start: 0 Length: * prone-stand: Start: 130 Length: 4 Facings: 8 prone-run: Start: 130 Length: 4 Facings: 8 explosion: piff: piff Start: 0 Length: * piffs: piffpiff Start: 0 Length: * small_explosion: veh-hit3 Start: 0 Length: * med_explosion: veh-hit2 Start: 0 Length: * large_splash: h2o_exp1 Start: 0 Length: * napalm: napalm2 Start: 0 Length: * nuke: atomsfx Start: 0 Length: * med_splash: h2o_exp2 Start: 0 Length: * self_destruct: art-exp1 Start: 0 Length: * building: fball1 Start: 0 Length: * small_splash: h2o_exp3 Start: 0 Length: * large_explosion: frag1 Start: 0 Length: * lst: idle: Start: 0 open: Start: 1 Length: 4 unload: Start: 4 pips: groups: Start: 8 Length: 10 medic: Start: 20 ready: Start: 3 hold: Start: 4 pip-empty: Start: 0 pip-green: Start: 1 pip-yellow: Start: 5 pip-gray: Start: 6 pip-red: Start: 7 tag-fake: Start: 18 tag-primary: Start: 2 mig: idle: Start: 0 Facings: 16 yak: idle: Start: 0 Facings: 16 muzzle: minigun Start: 0 Length: 6 Facings: 8 heli: idle: Start: 0 Facings: 32 rotor: lrotor Start: 0 Length: 4 slow-rotor: lrotor Start: 4 Length: 8 hind: idle: Start: 0 Facings: 32 rotor: lrotor Start: 0 Length: 4 slow-rotor: lrotor Start: 4 Length: 8 muzzle: minigun Start: 0 Length: 6 Facings: 8 tran: idle: tran2 Start: 0 Facings: 32 rotor: lrotor Start: 0 Length: 4 rotor2: rrotor Start: 0 Length: 4 slow-rotor: lrotor Start: 4 Length: 8 slow-rotor2: rrotor Start: 4 Length: 8 open: tran2 Start: 32 Length: 4 unload: tran2 Start: 32 Length: 4 v2: idle: Start: 0 Facings: 32 rallypoint: flag:flagfly Start: 0 Length: * circles:fpls Start: 0 Length: * smoke_m: idle: Start: 0 Length: * loop: Start: 49 Length: 42 end: Start: 0 Length: 26 tc04: idle: Start: 0 burn: Start: 1 Length: 9 tc05: idle: Start: 0 burn: Start: 1 Length: 9 tc03: idle: Start: 0 burn: Start: 1 Length: 9 tc02: idle: Start: 0 burn: Start: 1 Length: 9 tc01: idle: Start: 0 burn: Start: 1 Length: 9 t17: idle: Start: 0 burn: Start: 1 Length: 9 t16: idle: Start: 0 burn: Start: 1 Length: 9 t15: idle: Start: 0 burn: Start: 1 Length: 10 t14: idle: Start: 0 burn: Start: 1 Length: 9 t13: idle: Start: 0 burn: Start: 1 Length: 9 t12: idle: Start: 0 burn: Start: 1 Length: 9 t11: idle: Start: 0 burn: Start: 1 Length: 10 t10: idle: Start: 0 burn: Start: 1 Length: 9 t08: idle: Start: 0 burn: Start: 1 Length: 9 t07: idle: Start: 0 burn: Start: 1 Length: 9 t06: idle: Start: 0 burn: Start: 1 Length: 9 t05: idle: Start: 0 burn: Start: 1 Length: 9 t03: idle: Start: 0 burn: Start: 1 Length: 9 t02: idle: Start: 0 burn: Start: 1 Length: 9 t01: idle: Start: 0 burn: Start: 1 Length: 9 mine: idle: Start: 0 active: Start: 0 dragon: idle: Start: 0 Facings: 32 smokey: idle: Start: 0 Length: * e2: stand: Start: 0 Facings: 8 stand2: Start: 8 Length: 8 run: Start: 16 Length: 6 Facings: 8 shoot: Start: 64 Length: 20 Facings: 8 idle1: Start: 384 Length: 14 idle2: Start: 399 Length: 16 die1: Start: 416 Length: 8 die2: Start: 424 Length: 8 die3: Start: 432 Length: 8 die4: Start: 440 Length: 12 die5: Start: 452 Length: 18 die6: electro Start: 0 Length: * prone-stand: Start: 240 Length: 4 Facings: 8 prone-run: Start: 240 Length: 4 Facings: 8 prone-shoot: Start: 288 Length: 12 Facings: 8 bomb: idle: Start: 0 Length: * dog: stand: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 idle1: Start: 216 Length: 7 Tick: 120 idle2: Start: 224 Length: 11 Tick: 120 die1: Start: 236 Length: 6 die2: Start: 242 Length: 9 die3: Start: 236 Length: 6 die4: Start: 242 Length: 9 die5: Start: 251 Length: 14 die6: electdog Start: 0 Length: * shoot: dogbullt Start: 0 Length: 4 Facings: 8 missile: idle: Start: 0 Facings: 32 spy: stand: Start: 0 Facings: 8 stand2: Start: 8 Length: 8 run: Start: 16 Length: 6 Facings: 8 shoot: Start: 64 Length: 8 Facings: 8 idle1: Start: 256 Length: 14 Tick: 120 idle2: Start: 271 Length: 16 Tick: 120 die1: Start: 288 Length: 8 die2: Start: 296 Length: 8 die3: Start: 304 Length: 8 die4: Start: 312 Length: 12 die5: Start: 324 Length: 18 die6: electro Start: 0 Length: * prone-stand: Start: 144 Length: 4 Facings: 8 prone-run: Start: 144 Length: 4 Facings: 8 prone-shoot: Start: 192 Length: 8 Facings: 8 litning: bright: Start: 0 Length: 4 dim: Start: 4 Length: 4 e7: stand: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 shoot: Start: 56 Length: 7 Facings: 8 idle1: Start: 233 Length: 14 Tick: 120 idle2: Start: 248 Length: 15 Tick: 120 die1: Start: 262 Length: 8 die2: Start: 270 Length: 8 die3: Start: 278 Length: 8 die4: Start: 286 Length: 12 die5: Start: 298 Length: 18 die6: electro Start: 0 Length: * prone-stand: Start: 128 Length: 4 Facings: 8 prone-run: Start: 128 Length: 4 Facings: 8 prone-shoot: Start: 176 Length: 7 Facings: 8 e4: stand: Start: 0 Facings: 8 stand2: Start: 8 Length: 8 run: Start: 16 Length: 6 Facings: 8 shoot: Start: 64 Length: 16 Facings: 8 idle1: Start: 384 Length: 14 Tick: 120 idle2: Start: 399 Length: 16 Tick: 120 die1: Start: 416 Length: 8 die2: Start: 424 Length: 8 die3: Start: 432 Length: 8 die4: Start: 440 Length: 12 die5: Start: 452 Length: 18 die6: electro Start: 0 Length: * prone-stand: Start: 208 Length: 4 Facings: 8 prone-run: Start: 208 Length: 4 Facings: 8 prone-shoot: Start: 256 Length: 16 Facings: 8 fb1: idle: Start: 0 Length: * moveflsh: idle: Start: 0 Length: * v01: idle: Start: 0 damaged-idle: Start: 1 v02: idle: Start: 0 damaged-idle: Start: 1 v03: idle: Start: 0 damaged-idle: Start: 1 v04: idle: Start: 0 damaged-idle: Start: 2 active: Start: 1 damaged-active: Start: 3 v05: idle: Start: 0 damaged-idle: Start: 2 v06: idle: Start: 0 damaged-idle: Start: 1 v07: idle: Start: 0 damaged-idle: Start: 2 v08: idle: Start: 0 damaged-idle: Start: 1 v09: idle: Start: 0 damaged-idle: Start: 1 v10: idle: Start: 0 damaged-idle: Start: 1 v11: idle: Start: 0 damaged-idle: Start: 1 v12: idle: Start: 0 damaged-idle: Start: 1 v13: idle: Start: 0 damaged-idle: Start: 1 v14: idle: Start: 0 damaged-idle: Start: 1 v15: idle: Start: 0 damaged-idle: Start: 1 v16: idle: Start: 0 damaged-idle: Start: 1 v17: idle: Start: 0 damaged-idle: Start: 1 v18: idle: Start: 0 damaged-idle: Start: 1 v19: idle: Start: 0 Length: 14 damaged-idle: Start: 14 Length: 15 barl: idle: Start: 0 Length: * brl3: idle: Start: 0 Length: * miss: idle: Start: 0 damaged-idle: Start: 2 minp: idle: Start: 0 minv: idle: Start: 0 select: repair: Start: 2 tabs: left-normal: Start: 0 left-pressed: Start: 1 sputnik: idle: Start: 0 Length: * dd-crnr: idle: Start: 0 Length: * top-left: Start: 0 top-right: Start: 1 bottom-left: Start: 2 bottom-right: Start: 3 fb2: idle: Start: 0 Length: * u2: idle: Start: 0 Facings: 16 crate: idle: scrate Start: 0 water: wwcrate Start: 0 Length: * Tick: 500 crate-effects: speed: speed Start: 0 Length: * dollar: dollar Start: 0 Length: * reveal-map: earth Start: 0 Length: * hide-map: empulse Start: 0 Length: * fpower: fpower Start: 0 Length: * gps: gpsbox Start: 0 Length: * invuln: invulbox Start: 0 Length: * heal: invun Start: 0 Length: * nuke: missile2 Start: 0 Length: * parabombs: parabox Start: 0 Length: * sonar: sonarbox Start: 0 Length: * stealth: stealth2 Start: 0 Length: * timequake: tquake Start: 0 Length: * armor: armor Start: 0 Length: * chrono: chronbox Start: 0 Length: * airstrike: deviator Start: 0 Length: * levelup: levelup Start: 0 Length: * Tick: 200 parach: open: Start: 0 Length: 5 idle: Start: 5 Length: 11 badr: idle: Start: 0 Facings: 16 brik: idle: Start: 0 Length: 16 scratched-idle: Start: 16 Length: 16 damaged-idle: Start: 32 Length: 16 critical-idle: Start: 48 Length: 16 sbag: idle: Start: 0 Length: 16 damaged-idle: Start: 16 Length: 16 fenc: idle: Start: 0 Length: 16 damaged-idle: Start: 16 Length: 16 cycl: idle: Start: 0 Length: 16 damaged-idle: Start: 16 Length: 16 critical-idle: Start: 32 Length: 16 barb: idle: Start: 0 Length: 16 damaged-idle: Start: 16 Length: 16 wood: idle: Start: 0 Length: 16 damaged-idle: Start: 16 Length: 16 atomicup: idle: Start: 0 Length: * atomicdn: idle: Start: 0 Length: * bomblet: idle: Start: 0 Length: * nuke: up: atomicup Start: 0 Length: * down: atomicdn Start: 0 Length: * c1: stand: Start: 0 Facings: 8 panic-stand: Start: 8 Length: 6 Facings: 8 panic-run: Start: 8 Length: 6 Facings: 8 shoot: Start: 120 Length: 4 Facings: 8 die1: Start: 152 Length: 8 die2: Start: 160 Length: 8 die3: Start: 168 Length: 12 die4: Start: 180 Length: 18 die5: Start: 160 Length: 8 die6: electro Start: 0 Length: * run: Start: 56 Length: 6 Facings: 8 c2: stand: Start: 0 Facings: 8 panic-stand: Start: 8 Length: 6 Facings: 8 panic-run: Start: 8 Length: 6 Facings: 8 shoot: Start: 120 Length: 4 Facings: 8 die1: Start: 152 Length: 8 die2: Start: 160 Length: 8 die3: Start: 168 Length: 12 die4: Start: 180 Length: 18 die5: Start: 160 Length: 8 die6: electro Start: 0 Length: * run: Start: 56 Length: 6 Facings: 8 parabomb: open: Start: 0 Length: 8 idle: Start: 8 Length: 5 smokland: open: playersmoke Start: 0 Length: 60 Tick: 120 idle: playersmoke Start: 60 Length: 32 Tick: 120 fire: 1: fire1 Start: 0 Length: * 2: fire2 Start: 0 Length: * 3: fire3 Start: 0 Length: * 4: fire4 Start: 0 Length: * rank: rank: Start: 0 Length: * atomic: up: atomicup Start: 0 Length: * down: atomicdn Start: 0 Length: * msub: idle: Start: 0 Facings: 16 ttnk: idle: Start: 0 Facings: 32 spinner: Start: 32 Length: 32 shok: stand: Start: 0 Facings: 8 stand2: Start: 8 Facings: 8 run: Start: 16 Length: 6 Facings: 8 shoot: Start: 64 Length: 16 Facings: 8 stand3: Start: 192 Length: 16 prone-stand: Start: 208 Length: 4 Facings: 8 prone-run: Start: 208 Length: 4 Facings: 8 standup: Start: 240 Length: 2 Facings: 8 prone-shoot: Start: 256 Length: 16 Facings: 8 idle1: Start: 384 Length: 14 Tick: 120 idle2: Start: 399 Length: 16 Tick: 120 die1: Start: 416 Length: 8 die2: Start: 424 Length: 8 die3: Start: 432 Length: 8 die4: Start: 440 Length: 12 die5: Start: 452 Length: 18 die6: electro Start: 0 Length: * ftrk: idle: Start: 0 Facings: 32 turret: Start: 32 Facings: 32 bubbles: idle: Start: 0 Length: * Tick: 220 mpspawn: idle: Start: 0 Length: * waypoint: idle: Start: 0 Length: * boxes01: idle: Start: 0 Length: * boxes02: idle: Start: 0 Length: * boxes03: idle: Start: 0 Length: * boxes04: idle: Start: 0 Length: * boxes05: idle: Start: 0 Length: * boxes06: idle: Start: 0 Length: * boxes07: idle: Start: 0 Length: * boxes08: idle: Start: 0 Length: * boxes09: idle: Start: 0 Length: * gpsdot: Infantry: Start: 0 Vehicle: Start: 1 Ship: Start: 2 Helicopter: Start: 3 Plane: Start: 4 Harvester: Start: 5