V2RL: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 80 Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium Valued: Cost: 900 Tooltip: Name: V2 Rocket Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Health: HP: 200 Armor: Type: Light Mobile: Speed: 85 RevealsShroud: Range: 5c0 Armament: Weapon: SCUD AttackFrontal: RenderUnitReload: AutoTarget: Explodes: Weapon: SCUD EmptyWeapon: UnitExplodeSmall 1TNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 50 Prerequisites: ~vehicles.allies, ~techlevel.low Valued: Cost: 700 Tooltip: Name: Light Tank Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft Health: HP: 220 Armor: Type: Heavy Mobile: Speed: 128 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 4c0 Turreted: ROT: 5 Armament: Weapon: 25mm Recoil: 85 RecoilRecovery: 25 LocalOffset: 768,0,90 MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: RenderUnit: WithTurret: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: 1TNK.Husk 2TNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 120 Prerequisites: fix, ~vehicles.allies, ~techlevel.medium Valued: Cost: 850 Tooltip: Name: Medium Tank Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Health: HP: 450 Armor: Type: Heavy Mobile: Speed: 85 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 5c0 Turreted: ROT: 5 Armament: Weapon: 90mm Recoil: 128 RecoilRecovery: 38 LocalOffset: 720,0,80 MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: RenderUnit: WithTurret: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: 2TNK.Husk Selectable: Bounds: 30,30 3TNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 130 Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium Valued: Cost: 1150 Tooltip: Name: Heavy Tank Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Health: HP: 550 Armor: Type: Heavy Mobile: Speed: 71 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 5c0 Turreted: ROT: 5 Armament: Weapon: 105mm Recoil: 128 RecoilRecovery: 38 LocalOffset: 768,85,90, 768,-85,90 MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: RenderUnit: WithTurret: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: 3TNK.Husk Selectable: Bounds: 30,30 4TNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 190 Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.unrestricted Valued: Cost: 2000 CustomBuildTimeValue: Value: 2500 Tooltip: Name: Mammoth Tank Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry Health: HP: 900 Armor: Type: Heavy Mobile: Speed: 42 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 6c0 Turreted: ROT: 2 Armament@PRIMARY: Weapon: 120mm LocalOffset: 900,180,340, 900,-180,340 Recoil: 171 RecoilRecovery: 30 MuzzleSequence: muzzle Armament@SECONDARY: Name: secondary Weapon: MammothTusk LocalOffset: -85,384,340, -85,-384,340 LocalYaw: -100,100 Recoil: 43 MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: RenderUnit: WithTurret: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: 4TNK.Husk SelfHealing: Step: 1 Ticks: 3 HealIfBelow: 50% DamageCooldown: 150 Selectable: Bounds: 44,38,0,-4 ARTY: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 70 Prerequisites: dome, ~vehicles.allies, ~techlevel.medium Valued: Cost: 800 Tooltip: Name: Artillery Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Health: HP: 100 Armor: Type: Light Mobile: ROT: 2 Speed: 85 RevealsShroud: Range: 5c0 Armament: Weapon: 155mm LocalOffset: 624,0,208 MuzzleSequence: muzzle AttackFrontal: WithMuzzleFlash: RenderUnit: Explodes: Weapon: UnitExplode Chance: 75 AutoTarget: HARV: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: proc, ~techlevel.infonly InitialActivity: FindResources Valued: Cost: 1100 Tooltip: Name: Ore Truck GenericName: Harvester Description: Collects Ore and Gems for processing.\n Unarmed Selectable: Priority: 7 Bounds: 42,42 Harvester: Capacity: 20 Resources: Ore,Gems UnloadTicksPerBale: 1 SearchFromProcRadius: 24 SearchFromOrderRadius: 12 Health: HP: 600 Armor: Type: Heavy Mobile: Speed: 85 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 4c0 RenderHarvester: ImagesByFullness: harvempty, harvhalf, harv GpsDot: String: Harvester LeavesHusk: HuskActor: HARV.EmptyHusk HarvesterHuskModifier: FullHuskActor: HARV.FullHusk FullnessThreshold: 50 Explodes: Weapon: OreExplosion EmptyWeapon: UnitExplodeSmall MCV: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 90 Prerequisites: fix, ~techlevel.medium CustomBuildTimeValue: Value: 2000 Valued: Cost: 2000 Tooltip: Name: Mobile Construction Vehicle Description: Deploys into another Construction Yard.\n Unarmed Selectable: Priority: 4 Bounds: 42,42 Health: HP: 600 Armor: Type: Light Mobile: Speed: 85 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 4c0 Transforms: IntoActor: fact Offset: -1,-1 Facing: 96 TransformSounds: placbldg.aud, build5.aud NoTransformNotification: BuildingCannotPlaceAudio RenderUnit: MustBeDestroyed: RequiredForShortGame: true BaseBuilding: LeavesHusk: HuskActor: MCV.Husk Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall JEEP: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: ~vehicles.allies, ~techlevel.low Valued: Cost: 500 Tooltip: Name: Ranger Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft Health: HP: 150 Armor: Type: Light Mobile: ROT: 10 Speed: 170 RevealsShroud: Range: 8c0 Turreted: ROT: 10 Offset: 0,0,85 Armament: Weapon: M60mg MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: RenderUnit: WithTurret: AutoTarget: Cargo: Types: Infantry MaxWeight: 1 PipCount: 1 Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall APC: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 40 Prerequisites: ~vehicles.soviet, ~techlevel.low Valued: Cost: 850 Tooltip: Name: Armored Personnel Carrier Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft Health: HP: 300 Armor: Type: Heavy Mobile: Speed: 142 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 5c0 Armament: Weapon: M60mg LocalOffset: 0,0,171 MuzzleSequence: muzzle AttackFrontal: RenderUnit: WithMuzzleFlash: AutoTarget: Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall MNLY.AP: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 110 Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium Valued: Cost: 800 Tooltip: Name: Minelayer Description: Lays mines to destroy unwary enemy units.\nCan detect mines.\n Unarmed Health: HP: 100 Armor: Type: Heavy Mobile: Speed: 128 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 5c0 RenderUnit: Image: MNLY Minelayer: Mine: MINP MineImmune: AmmoPool: Ammo: 5 RearmSound: minelay1.aud DetectCloaked: Range: 5 CloakTypes: Mine RenderDetectionCircle: Explodes: Weapon: APMine MNLY.AT: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 100 Prerequisites: fix, ~vehicles.allies, ~techlevel.medium Valued: Cost: 800 Tooltip: Name: Minelayer Description: Lays mines to destroy unwary enemy units.\nCan detect mines.\n Unarmed Health: HP: 100 Armor: Type: Heavy Mobile: Speed: 128 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 5c0 RenderUnit: Image: MNLY Minelayer: Mine: MINV MineImmune: AmmoPool: Ammo: 5 RearmSound: minelay1.aud DetectCloaked: Range: 5 CloakTypes: Mine RenderDetectionCircle: Explodes: Weapon: ATMine TRUK: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 20 Prerequisites: weap, ~techlevel.low Valued: Cost: 500 Tooltip: Name: Supply Truck Description: Transports cash to other players.\n Unarmed Health: HP: 110 Armor: Type: Light Mobile: Speed: 128 RevealsShroud: Range: 3c0 RenderUnit: SupplyTruck: Payload: 500 Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: moneycrate MGG: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 160 Prerequisites: atek, ~vehicles.france, ~techlevel.unrestricted Valued: Cost: 1200 Tooltip: Name: Mobile Gap Generator Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed Health: HP: 220 Armor: Type: Heavy Mobile: Speed: 85 RenderUnit: WithIdleOverlay@SPINNER: Offset: -299,0,171 Sequence: spinner RevealsShroud: Range: 6c0 CreatesShroud: Range: 6c0 RenderShroudCircle: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: MGG.Husk MRJ: Inherits: ^Vehicle Valued: Cost: 800 Tooltip: Name: Mobile Radar Jammer Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed Buildable: Queue: Vehicle BuildPaletteOrder: 150 Prerequisites: atek, ~vehicles.allies, ~techlevel.unrestricted Health: HP: 220 Armor: Type: Heavy Mobile: Speed: 85 RevealsShroud: Range: 6c0 RenderUnit: WithIdleOverlay@SPINNER: Sequence: spinner Offset: -256,0,256 Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall JamsRadar: Range: 15 JamsMissiles: Range: 4 AlliedMissiles: False RenderJammerCircle: DetectCloaked: Range: 6 TTNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 180 Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.unrestricted Valued: Cost: 1350 Tooltip: Name: Tesla Tank Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles\n and Buildings \n Weak vs Aircraft Health: HP: 400 Armor: Type: Light Mobile: Speed: 113 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 7c0 Armament: Weapon: TTankZap LocalOffset: 0,0,213 AttackFrontal: RenderUnit: WithIdleOverlay@SPINNER: Sequence: spinner Selectable: Bounds: 28,28,0,0 AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall FTRK: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 60 Prerequisites: ~vehicles.soviet, ~techlevel.low Valued: Cost: 600 Tooltip: Name: Mobile Flak Description: Mobile unit with mounted Flak Cannon.\n Strong vs Light Vehicles, Aircraft \n Weak vs Tanks Health: HP: 150 Armor: Type: Light Mobile: ROT: 10 Speed: 128 RevealsShroud: Range: 6c0 Turreted: ROT: 10 Offset: -298,0,298 Armament: Weapon: FLAK-23 Recoil: 85 LocalOffset: 512,0,192 MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: RenderUnit: WithTurret: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: Bounds: 28,28,0,0 DTRK: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 170 Prerequisites: stek, ~vehicles.ukraine, ~techlevel.unrestricted Valued: Cost: 2500 Tooltip: Name: Demolition Truck Description: Demolition Truck, actively armed with explosives.\n Strong vs Everything\n Weak vs Everything Health: HP: 50 Armor: Type: Light Mobile: Speed: 85 RevealsShroud: Range: 3c0 RenderUnit: Explodes: Weapon: MiniNuke EmptyWeapon: MiniNuke DemoTruck: -InvulnerabilityUpgrade@IRONCURTAIN: KillsSelf: UpgradeTypes: invulnerability UpgradeMinEnabledLevel: 1 Chronoshiftable: ExplodeInstead: yes CTNK: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 210 Prerequisites: atek, pdox, ~vehicles.germany, ~techlevel.unrestricted Valued: Cost: 1350 Tooltip: Name: Chrono Tank Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Aircraft Selectable: Bounds: 28,28 Health: HP: 400 Armor: Type: Light Mobile: Speed: 113 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 6c0 RenderUnit: AutoTarget: Armament@PRIMARY: Weapon: APTusk LocalOffset: 0,-171,0 LocalYaw: 100 Armament@SECONDARY: Weapon: APTusk LocalOffset: 0,171,0 LocalYaw: -100 AttackFrontal: PortableChrono: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall QTNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 200 Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.unrestricted Valued: Cost: 2000 Tooltip: Name: MAD Tank Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry Health: HP: 900 Armor: Type: Heavy Mobile: Speed: 56 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 6c0 Selectable: Bounds: 44,38,0,-4 RenderUnit: Explodes: Weapon: UnitExplodeSmall MadTank: -EjectOnDeath: TargetableUnit: TargetTypes: Ground, MADTank, Repair STNK: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 140 Prerequisites: atek, ~vehicles.england, ~techlevel.unrestricted Valued: Cost: 1350 Tooltip: Name: Phase Transport Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light Vehicles\n Weak vs Aircraft Selectable: Bounds: 28,28 Health: HP: 300 Armor: Type: Light Mobile: Speed: 113 Crushes: wall, mine, crate, infantry RevealsShroud: Range: 6c0 RenderUnit: AutoTarget: InitialStance: ReturnFire Armament: Weapon: APTusk LocalOffset: 400,0,0 Turreted: ROT: 5 AttackTurreted: WithTurret: Cargo: Types: Infantry MaxWeight: 3 PipCount: 3 Cloak: InitialDelay: 125 CloakDelay: 250 CloakSound: appear1.aud UncloakSound: appear1.aud DetectCloaked: Range: 6 Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall -MustBeDestroyed: