LMG: ReloadDelay: 20 Range: 5c0 Report: MGUN2.WAV Projectile: Bullet Speed: 1c256 ContrailLength: 3 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead@1Dam: SpreadDamage Spread: 96 Damage: 15 DeathType: 4 Versus: Wood: 25 Light: 40 Heavy: 10 Concrete: 20 DamageTypes: Prone50Percent, TriggerProne Warhead@2Eff: CreateEffect Explosion: piffs Bazooka: ReloadDelay: 50 Range: 5c0 MinRange: 0c512 Report: BAZOOK1.WAV ValidTargets: Ground Projectile: Missile Speed: 160 Arm: 2 Inaccuracy: 96 Image: RPG RateOfTurn: 5 Trail: bazooka_trail TrailInterval: 1 RangeLimit: 35 Warhead@1Dam: SpreadDamage Spread: 96 Damage: 50 DeathType: 3 ValidTargets: Ground Versus: None: 10 Wood: 75 Light: 60 Heavy: 90 Concrete: 40 DamageTypes: Prone50Percent, TriggerProne Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: small_explosion ImpactSound: EXPLSML1.WAV Sniper: ReloadDelay: 100 Range: 8c512 Report: FREMODD1.WAV Projectile: Bullet Speed: 1c896 ContrailLength: 6 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead@1Dam: SpreadDamage Spread: 32 Damage: 60 DeathType: 4 Versus: None: 100 Wood: 0 Light: 1 Heavy: 0 Concrete: 0 DamageTypes: Prone50Percent, TriggerProne Vulcan: ReloadDelay: 30 Range: 5c768 Report: VULCAN.AUD ValidTargets: Ground Projectile: Bullet Speed: 1c256 ContrailLength: 3 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead@1Dam: SpreadDamage Spread: 96 Damage: 30 DeathType: 4 ValidTargets: Ground Versus: Wood: 0 Light: 60 Heavy: 10 Concrete: 0 DamageTypes: Prone50Percent, TriggerProne Warhead@2Eff: CreateEffect Explosion: piffs Slung: ReloadDelay: 60 Delay: 5 Range: 5c512 Report: BAZOOK2.WAV ValidTargets: Ground Projectile: Bullet Speed: 320 Blockable: false Shadow: yes Angle: 88 Inaccuracy: 384 Image: MISSILE Warhead@1Dam: SpreadDamage Spread: 192 Damage: 30 DeathType: 3 ValidTargets: Ground Versus: None: 0 Wood: 75 Light: 40 Heavy: 90 Concrete: 50 DamageTypes: Prone50Percent, TriggerProne Warhead@2Eff: CreateEffect Explosion: small_explosion ImpactSound: EXPLLG5.WAV HMG: ReloadDelay: 30 Range: 5c0 Burst: 2 BurstDelay: 5 Report: 20MMGUN1.WAV Projectile: Bullet Speed: 1c256 ContrailLength: 3 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead@1Dam: SpreadDamage Spread: 96 Damage: 30 DeathType: 4 Versus: Wood: 15 Light: 45 Heavy: 20 Concrete: 20 DamageTypes: Prone50Percent, TriggerProne Warhead@2Eff: CreateEffect Explosion: piffs HMGo: ReloadDelay: 30 Range: 5c0 Burst: 2 BurstDelay: 5 Report: 20MMGUN1.WAV Projectile: Bullet Speed: 1c256 ContrailLength: 3 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead@1Dam: SpreadDamage Spread: 96 Damage: 40 DeathType: 4 Versus: Wood: 15 Light: 45 Heavy: 25 Concrete: 20 DamageTypes: Prone50Percent, TriggerProne Warhead@2Eff: CreateEffect Explosion: piffs QuadRockets: ReloadDelay: 40 Burst: 2 BurstDelay: 25 Range: 7c0 Report: ROCKET1.WAV ValidTargets: Ground, Air Projectile: Missile Arm: 0 Inaccuracy: 96 Image: RPG RateOfTurn: 10 Trail: bazooka_trail2 TrailInterval: 1 Speed: 256 RangeLimit: 40 Warhead@1Dam: SpreadDamage Spread: 96 Damage: 25 DeathType: 3 ValidTargets: Ground, Air Versus: None: 35 Wood: 45 Light: 100 Heavy: 100 Concrete: 35 DamageTypes: Prone50Percent, TriggerProne Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: EXPLSML1.WAV TurretGun: ReloadDelay: 35 Range: 7c0 Report: TURRET1.WAV Projectile: Bullet Speed: 704 Blockable: false Shadow: no Inaccuracy: 288 Image: 120mm Warhead@1Dam: SpreadDamage Spread: 256 Damage: 55 DeathType: 3 Versus: None: 50 Wood: 75 Light: 100 Concrete: 65 DamageTypes: Prone50Percent, TriggerProne Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: small_napalm ImpactSound: EXPLSML4.WAV TowerMissile: ReloadDelay: 35 Range: 7c768 MinRange: 1c0 Report: ROCKET1.WAV ValidTargets: Ground, Air Burst: 2 BurstDelay: 15 Projectile: Bullet Blockable: false Shadow: yes Inaccuracy: 384 Image: MISSILE2 Trail: large_trail TrailInterval: 1 Speed: 298 Angle: 90 Warhead@1Dam: SpreadDamage Spread: 384 Damage: 50 DeathType: 1 ValidTargets: Ground, Air Versus: None: 50 Wood: 45 Light: 100 Heavy: 50 Concrete: 35 DamageTypes: Prone50Percent, TriggerProne Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: small_explosion ImpactSound: EXPLMD1.WAV 90mm: ReloadDelay: 50 Range: 5c768 Report: MEDTANK1.WAV Projectile: Bullet Speed: 640 Inaccuracy: 384 Image: 120mm Warhead@1Dam: SpreadDamage Spread: 256 Damage: 40 DeathType: 3 Versus: None: 50 Wood: 50 Light: 100 Concrete: 50 DamageTypes: Prone50Percent, TriggerProne Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: small_napalm ImpactSound: EXPLSML4.WAV 90mma: ReloadDelay: 50 Range: 7c0 Report: MEDTANK1.WAV Projectile: Bullet Speed: 704 Inaccuracy: 352 Image: 120mm Warhead@1Dam: SpreadDamage Spread: 256 Damage: 40 DeathType: 3 Versus: None: 50 Wood: 50 Light: 100 Concrete: 50 DamageTypes: Prone50Percent, TriggerProne Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: small_napalm ImpactSound: EXPLSML4.WAV DevBullet: ReloadDelay: 50 Range: 5c0 Report: TANKHVY1.WAV Projectile: Bullet Speed: 640 Image: doubleblastbullet Warhead@1Dam: SpreadDamage Spread: 256 Damage: 100 DeathType: 3 Versus: None: 100 Wood: 50 Light: 100 Heavy: 100 Concrete: 80 DamageTypes: Prone50Percent, TriggerProne Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: shockwave 227mm: ReloadDelay: 100 Range: 10c0 MinRange: 4c0 Burst: 4 BurstDelay: 15 Report: MISSLE1.WAV ValidTargets: Ground Projectile: Bullet Speed: 320 Blockable: false Shadow: yes Inaccuracy: 1c416 Angle: 90 Image: MISSILE2 Trail: large_trail TrailInterval: 1 Warhead@1Dam: SpreadDamage Spread: 384 Damage: 60 DeathType: 3 ValidTargets: Ground Versus: None: 20 Wood: 50 Light: 100 Heavy: 50 Concrete: 80 DamageTypes: Prone50Percent, TriggerProne Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: mini_explosion ImpactSound: EXPLMD3.WAV NerveGasMissile: ReloadDelay: 120 Range: 8c0 Burst: 1 Report: MISSLE1.WAV Projectile: Bullet Speed: 384 Blockable: false Shadow: yes Angle: 90 Inaccuracy: 1c96 Image: MISSILE Trail: deviator_trail TrailPalette: player TrailUsePlayerPalette: true TrailInterval: 1 Warhead@1Dam: SpreadDamage Spread: 96 Damage: 10 Versus: None: 0 Wood: 0 Concrete: 0 DamageTypes: Prone50Percent, TriggerProne Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: deviator ExplosionPalette: player UsePlayerPalette: true ImpactSound: EXPLSML2.WAV Warhead@4OwnerChange: ChangeOwner Range: 1c0 Duration: 750 155mm: ReloadDelay: 75 Range: 8c0 MinRange: 2c0 Report: MORTAR1.WAV Projectile: Bullet Speed: 256 Blockable: false Shadow: yes Angle: 62 Inaccuracy: 1c256 ContrailLength: 20 Image: 155mm Warhead@1Dam: SpreadDamage Spread: 384 Damage: 100 DeathType: 1 Versus: None: 100 Wood: 80 Light: 75 Heavy: 50 Concrete: 100 DamageTypes: Prone50Percent, TriggerProne Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: large_explosion ImpactSound: EXPLLG3.WAV Sound: ReloadDelay: 100 Range: 8c512 Report: SONIC1.WAV Projectile: LaserZap BeamWidth: 2 HitAnim: laserfire BeamDuration: 8 UsePlayerColor: true Warhead@1Dam: SpreadDamage Spread: 32 Damage: 150 DeathType: 2 Versus: None: 60 Wood: 85 Light: 80 Concrete: 75 DamageTypes: Prone50Percent, TriggerProne ChainGun: ReloadDelay: 10 Range: 5c0 MinRange: 1c0 Report: 20MMGUN1.WAV Projectile: Bullet Speed: 1c256 Blockable: false Warhead@1Dam: SpreadDamage Spread: 96 Damage: 20 DeathType: 4 Versus: Wood: 50 Light: 60 Heavy: 25 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne Warhead@2Eff: CreateEffect Explosion: piffs Heal: ReloadDelay: 160 Range: 4c0 Report: Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 160 Damage: -50 DeathType: 4 Versus: Wood: 0 Light: 0 Heavy: 0 Concrete: 0 WormJaw: ReloadDelay: 10 Range: 3c0 Warhead@1Dam: SpreadDamage Spread: 160 Damage: 100 Versus: Wood: 0 Concrete: 0 ParaBomb: ReloadDelay: 10 Range: 4c512 Report: Projectile: GravityBomb Image: BOMBS Warhead@1Dam: SpreadDamage Spread: 192 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 DeathType: 3 Versus: None: 30 Wood: 75 Light: 75 Concrete: 50 DamageTypes: Prone50Percent, TriggerProne Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: self_destruct ImpactSound: EXPLLG3.WAV Napalm: ReloadDelay: 2 Range: 3c0 Projectile: GravityBomb Image: BOMBS Warhead@1Dam: SpreadDamage Spread: 640 Damage: 30 Falloff: 1000, 368, 135, 50, 18, 7, 0 DeathType: 3 Versus: None: 20 Wood: 100 Light: 30 Heavy: 20 Concrete: 70 DamageTypes: Prone50Percent, TriggerProne Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: artillery ImpactSound: NAPALM1.WAV Crush: Warhead@1Dam: SpreadDamage Damage: 100 Warhead@2Eff: CreateEffect ImpactSound: CRUSH1.WAV Demolish: Warhead@1Dam: SpreadDamage Warhead@2Eff: CreateEffect Explosion: building ImpactSound: EXPLLG2.WAV Atomic: Warhead@1Dam: SpreadDamage Spread: 2c0 Damage: 180 Falloff: 1000, 368, 135, 50, 18, 7, 0 DeathType: 2 Versus: None: 100 Wood: 100 Light: 100 Heavy: 50 Concrete: 50 DamageTypes: Prone50Percent, TriggerProne Warhead@2Eff: CreateEffect Explosion: nuke ImpactSound: EXPLLG2.WAV CrateNuke: Warhead@1Dam: SpreadDamage Spread: 1c576 Damage: 80 Falloff: 1000, 368, 135, 50, 18, 7, 0 DeathType: 2 Versus: None: 20 Wood: 75 Light: 25 Heavy: 25 Concrete: 50 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne Warhead@2Eff: CreateEffect Explosion: nuke ImpactSound: EXPLLG2.WAV CrateExplosion: Warhead@1Dam: SpreadDamage Spread: 320 Damage: 40 Falloff: 1000, 368, 135, 50, 18, 7, 0 DeathType: 3 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne Warhead@2Eff: CreateEffect Explosion: building ImpactSound: EXPLSML4.WAV UnitExplode: Warhead@1Dam: SpreadDamage Spread: 320 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 DeathType: 3 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne Warhead@2Eff: CreateEffect Explosion: building ImpactSound: EXPLMD1.WAV UnitExplodeSmall: Warhead@1Dam: SpreadDamage Spread: 320 Damage: 60 DeathType: 3 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne Warhead@2Eff: CreateEffect Explosion: self_destruct ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV UnitExplodeTiny: Warhead@1Dam: SpreadDamage Spread: 224 Damage: 30 DeathType: 3 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne Warhead@2Eff: CreateEffect Explosion: med_explosion ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV UnitExplodeScale: Warhead@1Dam: SpreadDamage Spread: 416 Damage: 90 DeathType: 3 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne Warhead@2Eff: CreateEffect Explosion: building ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV Grenade: ReloadDelay: 60 Range: 4c0 Report: Projectile: Bullet Speed: 204 Blockable: false Angle: 62 Inaccuracy: 416 Image: BOMBS Warhead@1Dam: SpreadDamage Spread: 192 Damage: 60 DeathType: 1 Versus: None: 50 Wood: 100 Light: 25 Heavy: 5 DamageTypes: Prone50Percent, TriggerProne Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: EXPLLG5.WAV Weathering: ReloadDelay: 100 Warhead@1Dam: SpreadDamage Damage: 5 Shrapnel: ReloadDelay: 60 Range: 4c0 Report: Projectile: Bullet Speed: 50, 125 Blockable: false Angle: 91, 264 Inaccuracy: 416 Image: bombs Warhead@1Dam: SpreadDamage Spread: 192 Damage: 60 DeathType: 1 Versus: None: 50 Wood: 100 Light: 25 Heavy: 5 DamageTypes: Prone50Percent, TriggerProne Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: EXPLLG5.WAV SpiceExplosion: Warhead@1Dam: SpreadDamage Spread: 9 Damage: 10 DeathType: 1 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne Warhead@2Res: CreateResource AddsResourceType: Spice Size: 2,2 Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: EXPLLG5.WAV