World: LuaScript: Scripts: campaign.lua, utils.lua, gdi09.lua, gdi09-AI.lua MusicPlaylist: StartingMusic: march VictoryMusic: gdi_win1 MissionData: Briefing: Take out the Nod turrets along the shore so Gunboats can approach the Nod base.\n\nThe Nod base must be destroyed.\n\nIf Gunboats can get in, they should be able to destroy the base with ease.\n\nKeep an eye out for the new weapon rumored to be under development. BriefingVideo: gdi9.vqa WinVideo: gunboat.vqa LossVideo: gameover.vqa ATWR: Buildable: Prerequisites: ~disabled NUK2: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled EYE: Buildable: Prerequisites: ~disabled GUN: Buildable: Prerequisites: ~disabled OBLI: Buildable: Prerequisites: ~disabled TMPL: Buildable: Prerequisites: ~disabled HTNK: Buildable: Prerequisites: ~disabled TRAN: Buildable: Prerequisites: ~disabled ORCA: Buildable: Prerequisites: ~disabled RMBO: Buildable: Prerequisites: ~disabled MSAM: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled BOAT: Buildable: Prerequisites: ~disabled FTNK: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled HELI: Buildable: Prerequisites: ~disabled LTNK: Buildable: Prerequisites: ~afld ARTY: Buildable: Prerequisites: ~afld E4: Buildable: Prerequisites: barracks E5: Buildable: Prerequisites: ~disabled MLRS: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled ^Bridge: DamageMultiplier@INVULNERABLE: Modifier: 0 BRIDGEHUT: -Targetable: TRAN.Extraction: Inherits: TRAN RevealsShroud: Range: 0c0 RejectsOrders: -Selectable: RenderSprites: Image: tran Interactable: TRAN.Insertion: Inherits: TRAN.Extraction Cargo: MaxWeight: 0 HQ: Tooltip: -AirstrikePower: Buildable: Description: actor-hq-description airstrike.proxy: AirstrikePower: SquadSize: 2 SquadOffset: -1536, 1024, 0 BOAT: AutoTarget: InitialStance: AttackAnything RejectsOrders: Except: Attack