using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Game.GameRules; using OpenRa.Game.Graphics; namespace OpenRa.Game.Traits { class Mobile : ITick, IOrder { public Actor self; public int2 fromCell; public int2 toCell { get { return self.Location; } set { self.Location = value; } } public int facing; public int Voice = Game.CosmeticRandom.Next(2); CurrentAction currentAction; public Mobile(Actor self) { this.self = self; fromCell = toCell; } public void SetNextAction( CurrentAction nextAction ) { if( currentAction == null ) currentAction = nextAction; else currentAction.NextAction = nextAction; } public void Tick(Actor self) { if( currentAction != null ) currentAction.Tick( self, this ); else fromCell = toCell; } public Order Order(Actor self, int2 xy) { if (xy != toCell) return new MoveOrder(self, xy); return null; } public interface CurrentAction { CurrentAction NextAction { set; } void Tick( Actor self, Mobile mobile ); } public class Turn : CurrentAction { public CurrentAction NextAction { get; set; } public readonly int desiredFacing; public Turn( int desiredFacing ) { this.desiredFacing = desiredFacing; } public void Tick( Actor self, Mobile mobile ) { if( desiredFacing == mobile.facing ) { mobile.currentAction = NextAction; if( NextAction != null ) NextAction.Tick( self, mobile ); return; } Util.TickFacing( ref mobile.facing, desiredFacing, self.unitInfo.ROT ); } } public class MoveTo : CurrentAction { public CurrentAction NextAction { get; set; } int2 destination; List path; int moveFraction, moveFractionTotal; float2 from, to; Action OnComplete; public MoveTo( int2 destination ) { this.destination = destination; } public void Tick( Actor self, Mobile mobile ) { if( moveFractionTotal != 0 ) { TickMove( self, mobile ); return; } if( destination == self.Location ) { mobile.currentAction = NextAction; return; } if( path == null ) path = Game.pathFinder.FindUnitPath( self.Location, PathFinder.DefaultEstimator( destination ) ); if( path.Count == 0 ) { destination = mobile.toCell; return; } var nextCell = path[ path.Count - 1 ]; int2 dir = nextCell - mobile.fromCell; var firstFacing = Util.GetFacing( dir, mobile.facing ); if( firstFacing != mobile.facing ) mobile.currentAction = new Turn( firstFacing ) { NextAction = this }; else { mobile.toCell = nextCell; path.RemoveAt( path.Count - 1 ); moveFractionTotal = ( dir.X != 0 && dir.Y != 0 ) ? 35 : 25; from = CenterOfCell( mobile.fromCell ); to = BetweenCells( mobile.fromCell, mobile.toCell ); OnComplete = OnCompleteFirstHalf; } mobile.currentAction.Tick( self, mobile ); } void TickMove( Actor self, Mobile mobile ) { moveFraction += ( self.unitInfo as UnitInfo.MobileInfo ).Speed; UpdateCenterLocation( self, (float)moveFraction / moveFractionTotal, from, to ); if( moveFraction >= moveFractionTotal ) { moveFraction -= moveFractionTotal; OnComplete( self, mobile ); mobile.fromCell = mobile.toCell; } return; } static void UpdateCenterLocation( Actor self, float frac, float2 from, float2 to ) { self.CenterLocation = float2.Lerp( from, to, frac ); } static float2 CenterOfCell( int2 loc ) { return new float2( 12, 12 ) + Game.CellSize * (float2)loc; } static float2 BetweenCells( int2 from, int2 to ) { return 0.5f * ( CenterOfCell( from ) + CenterOfCell( to ) ); } void OnCompleteFirstHalf( Actor self, Mobile mobile ) { from = BetweenCells( mobile.fromCell, mobile.toCell ); to = CenterOfCell( mobile.toCell ); OnComplete = OnCompleteSecondHalf; } void OnCompleteSecondHalf( Actor self, Mobile mobile ) { moveFractionTotal = 0; self.CenterLocation = CenterOfCell( mobile.toCell ); OnComplete = null; } } } }