using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Game.Graphics; using IjwFramework.Types; namespace OpenRa.Game.Traits { class RenderUnit : RenderSimple { public RenderUnit(Actor self) : base(self) { anim.PlayFetchIndex("idle", () => self.traits.Get().facing / 8); } protected static Pair Centered(Sprite s, float2 location) { var loc = location - 0.5f * s.size; return Pair.New(s, loc.Round()); } public override IEnumerable> Render(Actor self) { yield return Centered( anim.Image, self.CenterLocation ); } } }