#region Copyright & License Information /* * Copyright 2007-2021 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.Graphics; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [TraitLocation(SystemActors.World | SystemActors.EditorWorld)] [Desc("Create a color picker palette from another palette.")] class ColorPickerPaletteInfo : TraitInfo { [PaletteDefinition] [FieldLoader.Require] [Desc("Internal palette name.")] public readonly string Name = null; [PaletteReference] [FieldLoader.Require] [Desc("The name of the palette to base off.")] public readonly string BasePalette = null; [FieldLoader.Require] [Desc("Remap these indices to player colors.")] public readonly int[] RemapIndex = Array.Empty(); [Desc("Allow palette modifiers to change the palette.")] public readonly bool AllowModifiers = true; public override object Create(ActorInitializer init) { return new ColorPickerPalette(init.World, this); } } class ColorPickerPalette : ILoadsPalettes, IProvidesAssetBrowserColorPickerPalettes, ITickRender { readonly ColorPickerPaletteInfo info; readonly ColorPickerManagerInfo colorManager; Color color; public ColorPickerPalette(World world, ColorPickerPaletteInfo info) { // All users need to use the same TraitInfo instance, chosen as the default mod rules colorManager = Game.ModData.DefaultRules.Actors[SystemActors.World].TraitInfo(); this.info = info; } void ILoadsPalettes.LoadPalettes(WorldRenderer wr) { color = colorManager.Color; var (_, h, s, _) = color.ToAhsv(); var remap = new PlayerColorRemap(info.RemapIndex, h, s); wr.AddPalette(info.Name, new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap), info.AllowModifiers); } IEnumerable IProvidesAssetBrowserColorPickerPalettes.ColorPickerPaletteNames { get { yield return info.Name; } } void ITickRender.TickRender(WorldRenderer wr, Actor self) { if (color == colorManager.Color) return; color = colorManager.Color; var (_, h, s, _) = color.ToAhsv(); var remap = new PlayerColorRemap(info.RemapIndex, h, s); wr.ReplacePalette(info.Name, new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap)); } } }