^BaseWorld: Inherits: ^Palettes AlwaysVisible: ScreenMap: ActorMap: Selection: MusicPlaylist: VictoryMusic: score DefeatMusic: maps TerrainRenderer: ShroudRenderer: Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255 UseExtendedIndex: true ShroudPalette: shroud FogPalette: shroud Locomotor@FOOT: Name: foot Crushes: crate SharesCell: true TerrainSpeeds: Clear: 90 Road: 100 Bridge: 100 Rail: 90 DirtRoad: 100 Rough: 80 Tiberium: 90 BlueTiberium: 90 Veins: 50 Locomotor@FLAMEGUY: Name: flameguy SharesCell: true TerrainSpeeds: Clear: 90 Road: 100 Bridge: 100 Rail: 90 DirtRoad: 100 Rough: 80 Tiberium: 90 BlueTiberium: 90 Veins: 50 JumpjetLocomotor@JUMPJET: Name: jumpjet Crushes: crate SharesCell: true JumpjetTransitionCost: 100 TerrainSpeeds: Clear: 90 Road: 100 Bridge: 100 Rail: 90 DirtRoad: 100 Rough: 80 Tiberium: 90 BlueTiberium: 90 Veins: 50 Jumpjet: 110 Locomotor@WHEELED: Name: wheeled Crushes: crate TerrainSpeeds: Clear: 70 Road: 100 Bridge: 100 Rail: 50 DirtRoad: 90 Rough: 40 Tiberium: 50 BlueTiberium: 50 Veins: 50 PathingCost: 90 Locomotor@HEAVYWHEELED: Name: heavywheeled Crushes: wall, crate, infantry TerrainSpeeds: Clear: 70 Road: 100 Bridge: 100 Rail: 50 DirtRoad: 90 Rough: 40 Tiberium: 50 BlueTiberium: 50 Veins: 50 PathingCost: 90 Locomotor@TRACKED: Name: tracked Crushes: wall, crate, infantry TerrainSpeeds: Clear: 70 Road: 100 Bridge: 100 Rail: 100 DirtRoad: 90 Rough: 60 Tiberium: 70 BlueTiberium: 70 Veins: 70 Locomotor@AMPHIBIOUS: Name: amphibious Crushes: wall, crate, infantry TerrainSpeeds: Clear: 70 Road: 100 Bridge: 100 Rail: 100 DirtRoad: 90 Rough: 60 Tiberium: 70 BlueTiberium: 70 Veins: 70 Water: 80 SubterraneanLocomotor@SUBTERRANEAN: Name: subterranean Crushes: wall, crate, infantry TerrainSpeeds: Clear: 70 Road: 100 Bridge: 100 Rail: 100 DirtRoad: 90 Rough: 60 Tiberium: 70 BlueTiberium: 70 Veins: 70 Subterranean: 120 SubterraneanTransitionTerrainTypes: Clear, Rough SubterraneanTransitionCost: 120 Locomotor@HOVER: Name: hover Crushes: wall, crate, infantry TerrainSpeeds: Clear: 100 Road: 100 Bridge: 100 Rail: 100 DirtRoad: 100 Rough: 100 Water: 100 Tiberium: 100 BlueTiberium: 100 Veins: 100 Locomotor@SMALLVISC: Name: smallvisc Crushes: visceroid-fusing TerrainSpeeds: Clear: 90 Road: 100 Bridge: 100 Rail: 80 DirtRoad: 90 Rough: 70 Tiberium: 100 BlueTiberium: 100 Veins: 100 Locomotor@VISCEROID: Name: visceroid Crushes: crate, infantry TerrainSpeeds: Clear: 90 Road: 100 Bridge: 100 Rail: 80 DirtRoad: 90 Rough: 70 Tiberium: 100 BlueTiberium: 100 Veins: 100 Locomotor@CRITTER: Name: critter TerrainSpeeds: Clear: 90 Road: 100 Bridge: 100 Rail: 80 DirtRoad: 90 Rough: 70 Tiberium: 100 BlueTiberium: 100 Veins: 100 Locomotor@TRAIN: Name: train TerrainSpeeds: Rail: 100 Crushes: wall, crate, infantry Faction@Random: Name: Any InternalName: Random RandomFactionMembers: gdi, nod Description: Random Faction\nA random faction will be chosen when the game starts. Faction@0: Name: GDI InternalName: gdi Description: Global Defense Initiative\nThe GDI is an international military branch of the United Nations tasked\nwith keeping world peace. Commanding the combined forces of the world's\nmost powerful nations, they possess an unmatched arsenal of high-tech weaponry. Faction@1: Name: Nod InternalName: nod Description: Brotherhood of Nod\nThe Brotherhood is a religious cult centered around their leader Kane\nand the alien substance Tiberium. They utilize stealth technology\nand guerilla tactics to defeat those who oppose them. ResourceType@Tiberium: Type: Tiberium Name: Tiberium ResourceType: 1 Palette: greentiberium Sequences: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12 MaxDensity: 12 ValuePerUnit: 25 AllowedTerrainTypes: Clear, Rough, DirtRoad AllowUnderActors: true TerrainType: Tiberium ResourceType@BlueTiberium: Type: BlueTiberium Name: Tiberium ResourceType: 2 Palette: bluetiberium Sequences: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12 MaxDensity: 12 ValuePerUnit: 40 AllowedTerrainTypes: Clear, Rough, DirtRoad AllowUnderActors: true TerrainType: BlueTiberium ResourceType@Veins: Type: Veins Name: Veins ResourceType: 3 Palette: player Sequences: veins MaxDensity: 1 ValuePerUnit: 0 AllowedTerrainTypes: Clear, Rough, DirtRoad AllowUnderActors: true TerrainType: Veins TerrainGeometryOverlay: DebugVisualizations: ExitsDebugOverlayManager: CliffBackImpassabilityLayer: SubterraneanActorLayer: JumpjetActorLayer: World: Inherits: ^BaseWorld ChatCommands: DevCommands: DebugVisualizationCommands: PlayerCommands: HelpCommand: BuildingInfluence: ProductionQueueFromSelection: ProductionPaletteWidget: PRODUCTION_PALETTE DomainIndex: SmudgeLayer@SMALLSCORCH: Type: SmallScorch Sequence: smallscorches SmokeType: smallfire SmokePercentage: 50 SmudgeLayer@MEDIUMSCORCH: Type: MediumScorch Sequence: mediumscorches SmokeType: mediumfire SmokePercentage: 75 SmudgeLayer@LARGESCORCH: Type: LargeScorch Sequence: largescorches SmokeType: largefire SmokePercentage: 100 SmudgeLayer@SMALLCRATER: Type: SmallCrater SmokeType: smallsmoke Sequence: smallcraters SmudgeLayer@MEDIUMCRATER: Type: MediumCrater SmokeType: smallsmoke Sequence: mediumcraters SmudgeLayer@LARGECRATER: Type: LargeCrater SmokeType: largesmoke Sequence: largecraters ResourceLayer: ResourceRenderer: RenderTypes: Tiberium, BlueTiberium, Veins BridgeLayer: CustomTerrainDebugOverlay: ResourceClaimLayer: WarheadDebugOverlay: MapCreeps: CheckboxVisible: False SpawnMapActors: MapBuildRadius: AllyBuildRadiusCheckboxDisplayOrder: 4 BuildRadiusCheckboxDisplayOrder: 5 MapOptions: ShortGameCheckboxDisplayOrder: 2 TechLevelDropdownDisplayOrder: 2 GameSpeedDropdownDisplayOrder: 3 CreateMPPlayers: MPStartUnits@MCV: Class: none ClassName: MCV Only Factions: gdi, nod BaseActor: mcv MPStartUnits@light.gdi: Class: light ClassName: Light Factions: gdi BaseActor: mcv SupportActors: e1,e1,e1,smech InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@light.nod: Class: light ClassName: Light Factions: nod BaseActor: mcv SupportActors: e1,e1,e1,bggy InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@med.gdi: Class: medium ClassName: Medium Factions: gdi BaseActor: mcv SupportActors: e1,e1,e2,e2,jumpjet,smech InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@med.nod: Class: medium ClassName: Medium Factions: nod BaseActor: mcv SupportActors: e1,e1,e3,e3,cyborg,bggy InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@heavy.gdi: Class: heavy ClassName: Heavy Factions: gdi BaseActor: mcv SupportActors: e1,e1,e2,e2,jumpjet,smech,smech,mmch InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@heavy.nod: Class: heavy ClassName: Heavy Factions: nod BaseActor: mcv SupportActors: e1,e1,e3,e3,cyborg,bggy,bike,ttnk InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartLocations: SeparateTeamSpawnsCheckboxDisplayOrder: 6 SpawnMPUnits: DropdownDisplayOrder: 1 CrateSpawner: Minimum: 1 Maximum: 6 SpawnInterval: 3000 WaterChance: 0 ValidGround: Clear, Rough, Road, DirtRoad, Tiberium, BlueTiberium InitialSpawnDelay: 1500 CheckboxDisplayOrder: 1 PathFinder: ValidateOrder: DebugPauseState: ScreenShaker: RadarPings: StartGameNotification: ObjectivesPanel: PanelName: SKIRMISH_STATS LoadWidgetAtGameStart: ShellmapRoot: MAINMENU_PRERELEASE_NOTIFICATION ScriptTriggers: TimeLimitManager: EditorWorld: Inherits: ^BaseWorld EditorActorLayer: EditorCursorLayer: EditorResourceLayer: EditorSelectionLayer: Palette: placefootprint LoadWidgetAtGameStart: EditorActionManager: